I like the visuals, the mood is quite creepy overall.
The interactable computer screen looks great visually.
I found the gunplay to be overly complicated and fiddly. It works in Half-Life Alyx, but here it was more annoying than anything.
Enemies are bullet sponges. Headshots don't seem to damage them anymore than body shots and they don't really react to getting hit either. They'll just continue to charge at you. The gunplay would probably make more sense if headshots actually killed them.
I didn't play a ton of this I'm afraid. I unlocked the briefcase and then made it back to the safe room. I'm not great with horror games, they unnerve me a bit too much. I take frequent breaks when I play them usually. But I wanted to leave feedback anyway. That said, I think the idea is cool!
Comments
I didn't play a ton of this I'm afraid. I unlocked the briefcase and then made it back to the safe room. I'm not great with horror games, they unnerve me a bit too much. I take frequent breaks when I play them usually. But I wanted to leave feedback anyway. That said, I think the idea is cool!
You need to show the key when hovering an interactive, (press [F] to interact) same with the gun.
It need a micro introduction just before entering the bunker to put the player into the mood
Not being able to pick up ejected magazines from the floor makes me sad. I like how weapons are aimed in world-space.
Not much in regard of new content this time, mostly configuration/difficulty selection and some minor changes to existing stuff.