Okay i played it for a while, and i found something that made me crash, you can see it at the end of the video.
The screen always do look good thanks to the color palettes, but i think you might need to add a color for some ui stuff, at the beggining there are a lot of informations, little popups moving around, and i had a hard time telling which object i was supposed to click or double click sometimes.
It's weird being able to drag empty squares, and it would be cool to automatically remove the items in the crafting tab once you're out of materials for the craft you were making, maybe let the player quickly remove an item from a crafting tab slot by right clicking it. (maybe something similar is already avaible and i didn't see it)
I think i also got an oak log stuck in an order slot, i couldn't take it out (maybe because i was supposed to give a regular log)
i know that your game is close to coming out, but i want to give my two cents nonetheless.
the two main issues seem to be graphical, and clarity.
graphically, the two things that kind of always bothered me are the color palette, and the font. it's nice that you added multiple color options, but large chunks of the UI (text boxes, icons, frames, items etc) remain in various hues of dark yellow, senape, light brown etc, which i honestly feel are kind of unappealing, and might not help the game pop out more as it deserves.
the font can get kind of hard to read, even with the max size UI (i'm playing at 1080p), which is a HUGE deal in a text heavy game, ESPECIALLY during battles, when the text is blazing at the speed of light and i can barely take a glimpes at it.
finally, the tutorial was not very clear at some points. when i had to equip an item for the first time, the "hint" was dragging the item in the wrong direction, which confused me for several minutes, and even made me believe i was stuck or softlocked.
i wish i could say more positive things, because the content is all there and it's cute with editing the rooms and going on raids and more, but some issues here and there really drag down the whole thing.
i wish you the best of luck, because i DO believe that fans of the genre would enjoy it, but it's going to be hard to reach them.
Thanks, I'll try and fix those. The colours won't be too bad but the text on the raids might be as the box is already pretty big as is. I'll try to make it more clear at least.
Comments
Okay i played it for a while, and i found something that made me crash, you can see it at the end of the video.
The screen always do look good thanks to the color palettes, but i think you might need to add a color for some ui stuff, at the beggining there are a lot of informations, little popups moving around, and i had a hard time telling which object i was supposed to click or double click sometimes.
It's weird being able to drag empty squares, and it would be cool to automatically remove the items in the crafting tab once you're out of materials for the craft you were making, maybe let the player quickly remove an item from a crafting tab slot by right clicking it. (maybe something similar is already avaible and i didn't see it)
I think i also got an oak log stuck in an order slot, i couldn't take it out (maybe because i was supposed to give a regular log)
That is the error i got:
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Draw Event
for object o_popup_guide:
second index out of bounds request 0,-4 maximum size is 1
############################################################################################
--------------------------------------------------------------------------------------------
called from - gml_Object_o_popup_guide_Draw_0 (line 1137)
i know that your game is close to coming out, but i want to give my two cents nonetheless.
the two main issues seem to be graphical, and clarity.
graphically, the two things that kind of always bothered me are the color palette, and the font. it's nice that you added multiple color options, but large chunks of the UI (text boxes, icons, frames, items etc) remain in various hues of dark yellow, senape, light brown etc, which i honestly feel are kind of unappealing, and might not help the game pop out more as it deserves.
the font can get kind of hard to read, even with the max size UI (i'm playing at 1080p), which is a HUGE deal in a text heavy game, ESPECIALLY during battles, when the text is blazing at the speed of light and i can barely take a glimpes at it.
finally, the tutorial was not very clear at some points. when i had to equip an item for the first time, the "hint" was dragging the item in the wrong direction, which confused me for several minutes, and even made me believe i was stuck or softlocked.
i wish i could say more positive things, because the content is all there and it's cute with editing the rooms and going on raids and more, but some issues here and there really drag down the whole thing.
i wish you the best of luck, because i DO believe that fans of the genre would enjoy it, but it's going to be hard to reach them.
Thanks, I'll try and fix those. The colours won't be too bad but the text on the raids might be as the box is already pretty big as is. I'll try to make it more clear at least.
polished, i dont enjoy 2d games but if i did i would play it more