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A jam submission

Planets For SaleView game page

A Roguelike About Space Capitalism
Submitted by comfycatgames (@comfycatgames) — 2 days, 23 hours before the deadline
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Planets For Sale's itch.io page

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Comments

Submitted(+1)

I like it! Seems like a fun 'hop on for a bit before bed' game. 

I'll definitely mirror the progress bars on contract demands someone else already said.

Otherwise it's a strong foundation! Nicely done.

Developer

Thanks for playing! Gonna prioritize those progress bars lmao.

Submitted(+1)

Got some sensible chuckle at Miss Tutorial and "tried to report his luddism". Got some Robert Asprin vibes from it.

Gameplay-wise it really need some progress bars on contracts demands, especially when there's some big numbers< any 5+ demand is headache to guess did I already sold enough or not?

Left-clicking on Trading Hub doesn't work, when you don't have resources to sell, but works on right-click. Not sure it's supposed to work this way.

Sometimes when I click sell-confirmation button, it clicks on Leave Planet.

Overall it was pretty fun.

Developer

Thanks for playing! Glad you had fun, and appreciate the feedback. 

Right-clicking on Trading Hub is supposed to show your current contracts without selling, but I can see why that's confusing since it also does so when selling goods with left-click. Will try to make that clearer.

The Leave Planet click issue is definitely a major bug though. Good catch!

Submitted(+1)

Nice demo!  I really enjoyed the game loop once I settled into it.  It gets the player in a nice flow state, and I definitely had *fun*.

My main criticism is clarity.  It took me a little while to understand simple things like why my buildings were greyed out (no applicable materials) or that I needed to double click things. 
I think some small changes could help with this, just to prompt the player a bit more. I also think keywords would help, like highlighting all the gameplay terms or something.  Would also like a way to tell high/medium/low quality materials at a glance.

Gameplay: I thought it was fun, but quite easy.  I mainly focused on selling stuff for trader quests, and I never really found myself resource constrained.  My main issue was finding buildings to make higher quality resources. 
I also think an up-gradable “hub” would help a lot, or maybe a big goal like your debt in animal crossing.  Then you have incentive to stay on planets instead of just leaving once you hit quote.

Art/Music: I know it’s all a WIP I really like the planet’s background art, and the trader icons.  The buildings could be a bit more distinct, things like steelworks or atom smash kind of are just a blob of yellow or grey.  All the music and sound effects were good, not problems there.

Bugs:
Module compactor description says 2 <blank> modules -> 1 High quality module.  Think it’s missing the “medium module” string.


Developer(+1)

Thanks for playing and for leaving feedback! I love hearing that you had fun with it.

Appreciate the critique on the clarity/UI. I've been trying to make it as clear as possible so hearing that things aren't working is oddly good. With the quality, previous the icons had 1-3 stars under them but this version I swapped those out for the rings behind them. Sounds like the new version is not working at all.

I definitely appreciate the thorough feedback.

Submitted(+1)

I was playing some more, it'd be great it I could multi-select materials with the NeoEden foundry.