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Sodeko

16
Posts
5
Followers
A member registered Dec 28, 2023 · View creator page →

Creator of

Recent community posts

Thanks for playing and thanks for streaming especially! Powerups are planned, so is sound balancing.

Oh, I see, thanks. In fact everything is exactly like you described, lol. Explosions and siren isn't mixed right, and there is no shooting sound indeed.

Thanks for review!
And can you tell, what's off with the sound?

Already looking for a ways to fix the background's palette. There's a chance it will see a complete rehaul.

Tried web-version and interrogation room didn't scale to fullscreen, so I've downloaded and interrogated, but just one prisoner can be interrogated. Then I was struggling with the player's hitbox and realised it's the boobs. Nice. After finishing first mission and additional mission, I've thought I can spend my hard earned PP, but somehow I had exactly zero, though I remember getting 15 for each mission.

Girl hanging from the tree is my favorite.

Removed inertia in a hotfix. Shooting sound and animation is definitely planned. And escape is supposed to work this way for now, because I didn't make pause menu and it had to quit game somehow.

Can't figure out fusion and nuclears just from ingame-tutorial, had to read description. Still, kinda interesting to mix alchemy-craft type of game with Tetris. But I would make it something more grid-based, like Tetris itself or match3s.

Had to playtest it again, and you're right, there's is some inertia, if your movement buttons released after being held and not tapped. Gonna fix that in next version 100%. Visible and articulate player hitbox is planned too.

I got behind two corners and it started to drop somewhere after second corner.

It turns out that shooting frequency depends on PC specs, if that's what you're talking about. Better PC leads to more frequent shots. Definitely gonna fix it. And character sprite will be redone too, and will have animations for sure.

After 35 kills frames dropped to slideshow. Just got warmed up, kicking mechasses.

(1 edit)

You sure, you've felt inertia? Cause I deliberately didn't add any. Classic-Cave-shmup-101 and all that stuff.  Is character moves too much, when you tap button lightly?

Edit: turns out there is some inertia. Will fix it for next version for sure.

Noted. Guess I'll redo second boss attacks. Thanks for review!

Checked all the yellow books, but still climbing ladders is always hard.

Thanks for your feedback, Sicave! Easy-distinguishable hitbox and ingame-controls chart are definitely planned for future versions.

Thanks for playing!