Thanks for your service. Watched the stream and it was pretty insightful for me on some stuff. About inspiration - it's more of Donpachi from Cave, so speed(and speed range), weapon patterns, laser mechanics - all was stolen from there.
Sodeko
Creator of
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Inertia is overwhelming. Only viable strategy I came with is carefully sneaking on enemy and then fly up high bringing fire from above. You can really control if it's fly only straight with a little tweaks. Otherwise you will start to rotate uncontrollably. Took me something like 20 tries to get used to it. 130mm cannon reload time makes it's absolutely useless. And equipping can done only by getting back to main menu. Still, it's fun to play flying mech anyways.
Pros: in terms of style, liked everything about this game. DOS or simply King Quest type of graphics just works, because you know it's era, when Terry Pratchett and Robert Asprin were still popular. Have the same style of humor, subtle, but creating sensible chuckle. Like main character skipping instead of normal walk. And it's nice to see you have references, but still your art style is your own, and it perfectly suits this kind of humor.
Cons: inventory are not intuitive, I was puzzled, how to use some of the items, like fixed lute for the bard. I thought I can, but turns out it doesn't do anything. And going upstairs to attic, I jumped down and got this error message with light blue screen:
Error
player.lua:989: attempt to index a nil value
Traceback
[love "callbacks.lua"]:228: in function 'handler'
player.lua:989: in function 'adventuring'
player.lua:1230: in function 'update'
main.lua:295: in function 'update'
[love "callbacks.lua"]:162: in function <[love "callbacks.lua"]:144>
[C]: in function 'xpcall'
I guess it's really created for controllers, since I couldn't do anything with keyboard. Trying to aim and move with arrows is really confusing, can't do both with one hand, so homing bullets were way more convenient. But somehow after first dialogue I was switched back to usual bullets. Unskippable dialogues are not my thing too.
Tried web-version and interrogation room didn't scale to fullscreen, so I've downloaded and interrogated, but just one prisoner can be interrogated. Then I was struggling with the player's hitbox and realised it's the boobs. Nice. After finishing first mission and additional mission, I've thought I can spend my hard earned PP, but somehow I had exactly zero, though I remember getting 15 for each mission.
Girl hanging from the tree is my favorite.