I really liked the writing and sense of humor in the tutorial. A lot of Pokemon clones tend to take themselves way too seriously, but this one feels like it's embracing its own absurdity, and I like it. I think this could be really cool with some more content and polish. Good luck!
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ERROR in action number 1
of Async Event: HTTP for object o_lobbyEnjoyer:
json_parse : expects a string argument
at gml_Object_o_lobbyEnjoyer_Other_62
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gml_Object_o_lobbyEnjoyer_Other_62 (line -1)
Comments
I really liked the writing and sense of humor in the tutorial. A lot of Pokemon clones tend to take themselves way too seriously, but this one feels like it's embracing its own absurdity, and I like it. I think this could be really cool with some more content and polish. Good luck!
Got this error when trying to create a game:
This happened to me once and never again, just try again and it will probably work
New since last DD:
- Resting rework - the rest action can now be used to heal partially, release an Automon to heal fully, or upgrade an Automon if you have 2 of a kind
- Oh yeah, Automon upgrades/evolutions also implemented. Mobird also got added into the game due to this
- You can now encounter random NPC trainers in wild areas
- There are Gym areas near the center of the map, where you can fight a monotype boss to get a badge that boosts your type bonus of that type by 1
- Wil areas now have pre-assigned Automon types, visible to the player (3 per area type)
- UI now has a type chart, "last battle result" panel and more info on other players in the game
- A tutorial now appears in bot matches, and bot matches have no timer
- Debatably better visuals in some places
- Fixed a LOT of things