Really liked the aesthetic, setting, and the work you put in the UI.
I think I got stuck in the tutorial in the part where I had to kill two enemies with one artillery xhot, I may have gotten stuck in a situation where I couldnt target the intended tile in one move.
Really interesting mix of XCOM and Into The Breach! Insta-buy for me once it's done.
At first I thought "why am I forced to bring extra units when I clearly only get 3 actions a round" but during gameplay I found myself enjoying the added puzzle mechanic of saving 4+ dudes with less actions. Reminded me a lot of Into The Breach on harder difficulties.
The base component and menus felt really clunky. I think this just needs a UI pass to make it more streamlined.
The soldiers themselves feel out of place compared to the demons and terrain. I assume they will be upgraded at some point but nevertheless wanted to point it out.
This was the only bug I spotted- for some reason during the tutorial mission, this character could not attack the demon using a regular attack. No visible debuffs or buffs I could see, just not allowed to attack the guy despite being in the final part and needing to kill 10 demons total.
The terrain and the push & pull gameplay is interesting, but it is more a puzzle game than a tactic game as of now. If you want some example of the same type of gameplay try wakfu or dofus.
Also game lacks charm, portrait and ui are not charming, a lot of work wait you on that
"Non flying enemies become will become" in tutorial. And am I supposed to kill all enemies in one turn for tutorial objectives? Cause when I don't, it's kinda stun-locked, I need to reset mission.
Don't get, what Aura Of Force do. Does it buff collisions for units around it?
Forcing demons to murder their kin is the most satisfying thing in this game.
And am I supposed to kill all enemies in one turn for tutorial objectives? Cause when I don't, it's kinda stun-locked, I need to reset mission.
You shouldn't need to reset the entire mission, just the turn. Though, that you have to reset the turn if you mess up the tutorial objective is a consequence of me half-assing the tutorial system.
Don't get, what Aura Of Force do. Does it buff collisions for units around it?
Mechanically, what aura of force does is puts a status effect on every enemy (and you can see the status effect if you hover the enemy) that causes them to take 1 extra collision damage.
Played for a few missions. As an XCOM head i am very intrigued with the potential for the strategy layer and base development, I'm hoping for more depth on this front. The battlescape looks great and is really intuitive, does a lot with simple mechanics. The variety of abilities is very much appreciated, though it felt to me like a few were much less powerful like the backstab (or maybe im just a brainlet). The base screen is nice, but I feel like it takes way too many clicks to get to you soldiers potential skills to train and actually go through them, especially with a roster of 10+ soldiers. I've never played into the breach but the mechanics remind me of that game. The tutorials are great, dont take too much time and get straight to the point. in OG XCOM there is an option to speed up / slow down the passage of time during scanning that might be convenient here. The battles were fun and feel more like a puzzle game than a usual tactics game to me. The council objectives are nice and give some variety and something to shoot for. The sound effects for having an attack ready were a bit loud and annoying. The intro cutscene has a lot of dialogue that i didnt really understand but I'm imagining that will get fleshed out later in development.
I ended up accidentally pressing the spacebar before doing anything with any of my guys on the first turn of a mission and wiping most of my squad, and not having a backup save. Thats on me for being a dipshit but I thought it was a pretty cool way to end my campaign.
I like it! I'm not really proficient with Into the Breach or any of these kind of games so my feedback is going to be surface level, but;
It would be really nice to be able to pin people or rename them.
The lightning sound effect for a prepped attack was really grating to me at the start. I kinda got used to it though.
This is more of a personal thing but I don't really like the super casual clothes on the characters. Just the dissonance of people going to war with demons in punk rocker clothes feels a bit dissonant.
Otherwise very cool game though. Good luck with development!
Comments
Really liked the aesthetic, setting, and the work you put in the UI.
I think I got stuck in the tutorial in the part where I had to kill two enemies with one artillery xhot, I may have gotten stuck in a situation where I couldnt target the intended tile in one move.
Overall, it's good, so keep at it!
Really interesting mix of XCOM and Into The Breach! Insta-buy for me once it's done.
This was the only bug I spotted- for some reason during the tutorial mission, this character could not attack the demon using a regular attack. No visible debuffs or buffs I could see, just not allowed to attack the guy despite being in the final part and needing to kill 10 demons total.
Do you remember which ability they had?
Thanks for playing! I appreciate the feedback.
The terrain and the push & pull gameplay is interesting, but it is more a puzzle game than a tactic game as of now. If you want some example of the same type of gameplay try wakfu or dofus.
Also game lacks charm, portrait and ui are not charming, a lot of work wait you on that
"Non flying enemies become will become" in tutorial.
And am I supposed to kill all enemies in one turn for tutorial objectives? Cause when I don't, it's kinda stun-locked, I need to reset mission.
Don't get, what Aura Of Force do. Does it buff collisions for units around it?
Forcing demons to murder their kin is the most satisfying thing in this game.
Thanks for playing!
You shouldn't need to reset the entire mission, just the turn. Though, that you have to reset the turn if you mess up the tutorial objective is a consequence of me half-assing the tutorial system.
Mechanically, what aura of force does is puts a status effect on every enemy (and you can see the status effect if you hover the enemy) that causes them to take 1 extra collision damage.
Played for a few missions. As an XCOM head i am very intrigued with the potential for the strategy layer and base development, I'm hoping for more depth on this front. The battlescape looks great and is really intuitive, does a lot with simple mechanics. The variety of abilities is very much appreciated, though it felt to me like a few were much less powerful like the backstab (or maybe im just a brainlet). The base screen is nice, but I feel like it takes way too many clicks to get to you soldiers potential skills to train and actually go through them, especially with a roster of 10+ soldiers. I've never played into the breach but the mechanics remind me of that game. The tutorials are great, dont take too much time and get straight to the point. in OG XCOM there is an option to speed up / slow down the passage of time during scanning that might be convenient here. The battles were fun and feel more like a puzzle game than a usual tactics game to me. The council objectives are nice and give some variety and something to shoot for. The sound effects for having an attack ready were a bit loud and annoying. The intro cutscene has a lot of dialogue that i didnt really understand but I'm imagining that will get fleshed out later in development.
I ended up accidentally pressing the spacebar before doing anything with any of my guys on the first turn of a mission and wiping most of my squad, and not having a backup save. Thats on me for being a dipshit but I thought it was a pretty cool way to end my campaign.
I like it! I'm not really proficient with Into the Breach or any of these kind of games so my feedback is going to be surface level, but;
Otherwise very cool game though. Good luck with development!
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