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A jam submission

Ctesiphon (Demo Day 9)View game page

Cyberpunk Shooter Action
Submitted by stomygame — 1 day, 23 hours before the deadline
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Ctesiphon (Demo Day 9)'s itch.io page

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Comments

Progress is going well. I feel like I can't say a lot, since more progress needs to be made. But so far it feels good to play

Looks really good. Like the open-ended level design and weapon feel. Good progress from last Demo Day.

Submitted

Surprised this much is possible in libgdx! Very fun (especially compared to last demo day). If there's a way to press the button at the end it should be more obvious (I tried all I could think of, especially the default 'E' for FPS's). I did get it to press, but I'm not sure which button it was.

Submitted

Right from the bat, with the movement, the way the screen flashes when you pick up items, I felt like I was playing Quake. The movement feels great, the weapon is fun to fire, and the music is fitting.

I assume this is on your radar, but a crouch is absolutely needed. I was really trying to fish under tables for hidden items and found that I couldn't.

It also seems really difficult to dodge enemy fire. Sprinting and strafing and bunny-hopping like a madman and I was still taking quite a bit of damage. Maybe I was missing something strategy wise, but I couldn't seem to find a method of engaging enemies that didn't result in me eating alot of angry-computer-bullets.

I won the confetti though, so it wasn't too crazy difficult. While I understand how much of a pain netcode could be, I -really- hope to see a co-op or deathmatch mode someday.

Good work

Developer

Yeah, there's no actual lighting on the lightmap yet, it's just he AO pass. This level will be more of a bright, dusty Mad Max style opening, with the later levels having you go deeper and darker into the city