I love the gameplay and soundtrack. This game was super fun to try and beat. Overall I'm really impressed at the foundation of the game, so if you guys ever ended up continuing this project by adding more levels, making cool sprites for the checkpoints/death barriers, etc. it would be amazing.
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Falling Around's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #1 | 4.286 | 4.286 |
Overall | #3 | 3.607 | 3.607 |
Art | #4 | 4.286 | 4.286 |
Gameplay | #7 | 3.286 | 3.286 |
Theme | #10 | 2.571 | 2.571 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I really enjoyed the art, the soundtrack, and the game mechanics. It's a bit confusing on what the objective is, so more clarity on the goal/purpose/etc. would be a nice addition to the game. That being said, I would totally play this as a full game because the concept is just so cool!
first off the last screenshot in this submission actually killed me in the best way i loved that but besides that the art in the general is very good! the mechanics were also a very interesting concept but being just thrown in was a bit confusing so i think at least doing a map system to see the full picture would’ve helped but definitely adding a clearer goal would too. i assume the goal was the capsule at the start but couldn’t quite figure out how to get to it. with the time limit i think you guys did great just gotta tweak a few things like enemies phasing through stuff when i assume they’re supposed to be on top and such.
Ooooh, (pretend thats what I said when I opened the game). I definitely liked the structure of the game the mechanics in here are awesome, non-linear cloud platforms and directional gravity??? Sign me up! The art for this was also great I wish you had more time because this project clearly had some amazing ideas and barely of the resources to accomplish it.
Recommendations:
1: This game is really easy to get lost in, I need some way to be introduced to everything I think I need to get to the capsule thing but I don't know. Give me either levels and slowly introduce me and let me see the whole puzzle before I start.
That's all I have to say, the platform collision could use a tweak maybe but really the game could be a popular flash game tomorrow if you just had time to separate your gameplay into levels. Give it a 2 weeks to art it up and level design like crazy and I could imagine paying money.
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