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T10dog

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A member registered Jun 12, 2023 · View creator page →

Creator of

Recent community posts

Wow, this is a really elegant game! I haven't played something like this in a long time the story it told (the part I was able to play through) was really beautiful.

Recommendations:
1: Fix the UI and Camera Scaling issue (I couldn't pickup items cause they were outside of my screen or read the descriptions of items on the edges)
2: Release to Steam

Really simple but amazing game with a near 10/10 execution, great job!

Ooooh, (pretend thats what I said when I opened the game). I definitely liked the structure of the game the mechanics in here are awesome, non-linear cloud platforms and directional gravity??? Sign me up! The art for this was also great I wish you had more time because this project clearly had some amazing ideas and barely of the resources to accomplish it. 

Recommendations:
1: This game is really easy to get lost in, I need some way to be introduced to everything I think I need to get to the capsule thing but I don't know. Give me either levels and slowly introduce me and let me see the whole puzzle before I start.

That's all I have to say, the platform collision could use a tweak maybe but really the game could be a popular flash game tomorrow if you just had time to separate your gameplay into levels. Give it a 2 weeks to art it up and level design like crazy and I could imagine paying money.

This was really impressive the effort that clearly went into this was phenomenal. Great mechanics, clear controls and guidance, good use of audio and amazing visuals!

Recommendations:
1: Finish the game
2: You strayed away from the theme of everything falling apart but in the end the game is better for it!
3: Crunchier sounds I want to feel like I'm eatin dirt!

Great Job, No notes. No crumbs. 

Nicely done! This was definitely one of the highest effort approaches to the theme so I have to commend you there recording the voice lines and making not only a functional but also a broken version of many obstacles must have been really difficult! The Gameplay was nicely executed I only wish the platforming movement itself was a bit smoother

Recommendations:
1: I couldn't seem to get into any secret areas? I would execute glitches to get into areas and the dialogue would go off as though I found something but nothing would happen in any of the cases I tried. You do a great job enticing the player to explore but I wish you were more revealing about how they can explore
2: I would've liked the Player to have some momentum mechanics I'm sure you were strapped for time focusing on the theming but the player felt a little rigid

3: Animations, A higher contrast player sprite, and a few lit torches along the wall would've been great in this game

Overall great job! I cannot imagine the effort put into this. 

You guys definitely lead with your art, those are some really impressive sprites not to mention your trailer! Now obviously combat features had to be kept from the final build due to your aforementioned learning level and I really empower you to recognize that its okay. Its taken 4 jams, 3 personal projects, and 5 years of experience with Unity to get this far so know that if the good ole CS imposter syndrome kicks in you're doing fine you've just got years and experience to catch up on I was where you are now when I was at your level of experience.

Serious props guys you made it really far for a two person beginner team!

Really proud of you guys for choosing 3D its a difficult task! You led strongest in art for sure with nice lighting, particles the only thing stopping me from feeling these asteroids is some screen shake and sound. 

Recommendations:
1. Look into LOD's and batching your terrain and trees were mean to my computer :(
2. I think this game would've benefitted from being at a top down perspective with some flatter terrain as it can be difficult to see the asteroids
3. Give me some punchy meteor sounds!

Good job folks!

As a huge fan of RTS Tower Defense Games don't get me started on Balloons Tower Defense Battles. This game brings me back to the adobe flash days and does a great job.  The art itself was well thought out however the game has needs a little feel. With only music and no particle effects or lighting I seriously recommend picking up some VFX skills as they really make your game go from 0 to 100 visually. Audio wise I can appreciate that music was put in especially since sound is not essential to tower defense games. Theming I can definitely appreciate the idea however I want more destruction!

Good Job overall
Recommendations:
1: Get someone with even simple VFX skills to put in some particles blood splatters, explosions, and gooey aliens would take this experience to the next level (and they're cheap time wise maybe about an hour each if you know what you're doing)
2: Thats all, the balancing, wave system, placement system were executed perfectly, I just wish there was more!

I Scored 196, I really liked the gameplay overall really nice and quick, the art while it was simple clearly showed a purposeful direction and made decent use of lighting and VFX. There was no audio and I feel a game like this has many opportunities to create tension with risers that were missed. Theming, I mean everything breaks but the game can't even be mad. 

I only have three recommendations for this game. 
Recommendations
1: the dash is a good feature but it was really difficult to use when mapped to the shift I would've liked if you mapped JUMP to W and DASH to SPACE 
2: Fall damage is a nice twist but it needs some padding if you fall 2 platforms you take damage I would've liked a little bit of padding
3: Increase size of health pickups I really had a tough time picking up health