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Apple270

9
Posts
A member registered Jul 19, 2024

Creator of

Recent community posts

my highest was 96... it was fun tho im just bad :p i can see it being a passing time mobile game while out and about! i do think adding the score you get under the game over part would be good cause to be completely honest i thought i was getting 96 consistently for like 5 rounds before i actually processed that it said high score not just score but maybe thats just me. 🤷 also i think some upbeat music would be a great addition to consider to really get the adrenaline going!

to be completely honest i’m not a huge tower defense games player but i can appreciate the mechanics working well! the art is also pretty good (i loved the rat especially) and i enjoyed the music. i think making it all a smidge bigger scale would be good for helping get the details of your art across better though and maybe a clearer signal that a boss is incoming but overall you both did great :)

the art here is actually so impressive and the concept is interesting. for being complete beginners with it all you both did well :) i think this could turn into a very cool game and you should see about maybe polishing it up a bit more after this! 

this was actually such a fun experience! i loved the audio you recorded, it felt very Stanley Parable’s narrator to me. i wish i’d found the secret level but was a bit too late to actually process that was an option before the spikes were fixed and exploring became a bit too difficult for my platforming skills :p this could easily become a favorite tho with some polishing!

i quite literally just realized it’s anarchy + octopus and i love that! (i definitely didn’t spend most of yesterday trying to figure out the mashup there, that’s on me i’m just dumb) 

i love the art it’s a very cute lil guy and i enjoyed his floppiness and joy in destruction. it kinda gave me octodad mixed with angry birds vibes with the movement and art. when i first played sound wasn’t working but when i voted it was so yay! i like the intended vibes with the music but also the octopus making baby like noises kinda made it feel more “small kids game” than i think was the intention with it all. if you did like bubbles or something i think that’d be a better effect! also i think adding smth like a screen of the lil guy just free at the end would be a nice lil addition and marker of the end of the game.

first off the last screenshot in this submission actually killed me in the best way i loved that but besides that the art in the general is very good! the mechanics were also a very interesting concept but being just thrown in was a bit confusing so i think at least doing a map system to see the full picture would’ve helped but definitely adding a clearer goal would too. i assume the goal was the capsule at the start but couldn’t quite figure out how to get to it. with the time limit i think you guys did great just gotta tweak a few things like enemies phasing through stuff when i assume they’re supposed to be on top and such. 

doing 3D is definitely an added challenge to this especially when you’re new to it but i think you really rose to it, the art and terrain looks great imo! i think the gameplay concept was good but some issues could fixed by adding some sound effects to indicate when a meteor is coming and messing with the perspective a bit since everything felt a smidge too close and looking up and down would be a bit funky.

ok the way it is literally the theme was amazing to me like that’s so fun i loved it! i loved the art too the way it’s all hand drawn and you left space around the things to clearly show that is very cool. :) the entire thing just felt v classic game i’d find buried on a random game site when i was younger and force all my lil friends to play too. 

i love the concept of this one, the lil puzzles it had were fun and i think it could turn into a really cool game if you get a chance to expand on it! :)