Neat game. I wonder what the copying was for though. Isn't this just like an inventory system? How is it different. Maybe I missed something. :/ Keep going! :)
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Card Copier's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #23 | 2.860 | 3.000 |
Overall | #30 | 2.352 | 2.467 |
Fun | #32 | 2.002 | 2.100 |
Originality | #38 | 2.193 | 2.300 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement AI in your game?
I utilized procedural level generation to create my level. Aside from the starting cell all of the other cells in my game are randomly spawned according to 3 different variations of a cell. Alongside this I have copyable objects spawn in each cell randomly.
If Generative AI tools were employed, how did you use them in your game?
No Generative AI tools were used
What game engine is your game built in?
Unity
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