Awesome game! Fits the theme and overall, an innovative idea. My only criticism is that the rules were completely blank on the WebGL build, just being a blue screen. Moreover, I couldn't figure out what numbers tripped the spikes without trial and error, even though this is more of a minor frustration than an issue.
X1 Games
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A really good idea in premise, but the game had some pretty bad moments as well. Firstly, because your ship movement and enemy rotation is both controlled with the mouse it makes rotating enemies more of a risk than a benefit. This could've been resolved by ship movement being WASD or by time slowing during rotation. Furthermore, on one occasion the ship that I rotated was still shooting downwards, and therefore made rotating completely useless.
Despite the negatives, the idea and overall look of the game is really good! Well done!
Thanks for the advice! Sadly, we only had 2 hours to spare at the end of the jam, which made it near impossible to make it any more fleshed out, like adding advanced enemies (even though I planned it). Also, yep- the boss is that easy: for a game jam making a boss too difficult could result in your reviewer quitting prematurely, so I made sure that it was easily beatable.
I'm not sure if my game-dev partner will continue this exact theme, but I'm planning on my eventual genuine Metroidvania game being set in the human body.
Thanks for playing :D