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A jam submission

No Where To RunView game page

Submitted by NeZvers (@NeZversStudio) — 2 hours, 48 minutes before the deadline
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No Where To Run's itch.io page

Results

CriteriaRankScore*Raw Score
Did you like the game?#23.7503.750
Is the game engine unheard of?#24.7504.750
Quality of the devlog#33.7503.750

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Link to devlog
https://nezvers.itch.io/no-where-to-run/devlog/433806/game-with-macroquad

Link to the Game Engine code
https://github.com/not-fl3/macroquad

Link to the game code
https://github.com/nezvers/no_where_to_run

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Comments

Submitted

While visually the game seems very simple, I have to say that the controls feels the most responsive of all the games posted here :D I just wish there were at least one more type of enemy or the speed and amount of them would get so overwhelming that it get's challenging. 

Developer

I agree, I wanted to have some pickups and enemy variation too, but Rust language is really hard even coming with knowledge of C/C++/C# and I had to make game systems that are there.