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No Where To Run's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Did you like the game? | #2 | 3.750 | 3.750 |
Is the game engine unheard of? | #2 | 4.750 | 4.750 |
Quality of the devlog | #3 | 3.750 | 3.750 |
Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Link to devlog
https://nezvers.itch.io/no-where-to-run/devlog/433806/game-with-macroquad
Link to the Game Engine code
https://github.com/not-fl3/macroquad
Link to the game code
https://github.com/nezvers/no_where_to_run
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Comments
While visually the game seems very simple, I have to say that the controls feels the most responsive of all the games posted here :D I just wish there were at least one more type of enemy or the speed and amount of them would get so overwhelming that it get's challenging.
I agree, I wanted to have some pickups and enemy variation too, but Rust language is really hard even coming with knowledge of C/C++/C# and I had to make game systems that are there.