I have been playing adventure games for a long time, and I'm not used to having the answers for puzzles in my game.
For that matter, I'm not even used to having a hint system in the game (nor a tutorial).
However, the people I normal write puzzles for have different expectations. A few of my beta testers were really glad for the tutorial.
And I'm not familiar with today's audience at all. What are the expectations?
Since I'm still worried my puzzles will be too challenging, I have decided to put in a full hint system complete with the answer as well (with a warning they will get the answer if they go any further).
Is that a thing people do now in parser based games?