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[PACK FOR JAM]

A topic by Sl1ngShot created Apr 10, 2024 Views: 338 Replies: 5
Viewing posts 1 to 4

For this jam we will be using Kenney's 1-BIT Pack -> https://kenney.nl/assets/1-bit-pack 

It's a pack with over 1000 sprites of all kinds, so it should cover most needs. 

Have fun everyone! I look forward to your creations.

Submitted(+1)

Good enough for me.

Submitted

are we allowed to alter the assets?

According to the rules, you should try to use them as they are, no adding or editing. 

You can use shaders or manipulate them via code.

I would say try as much as possible to use what's in the asset pack, but if it really doesn't work for what you're trying to achieve it's ok to alter or add a bit to it.

Submitted (4 edits)

i used https://ezgif.com/sprite-cutter  this tool to cut the spritesheet into individual images so i can put them on 3d cubes.. or quads lol  .. i dont plan to alter the images or the colors or any pixels just to use this to make it easier to work with and then ill use SuperCombiner to make it back into a texture atlas lol ... actually could just use blender and set the UVs to match to the sprite sheet too hmm.. whatever...

i guess technically the best thing would be to seperate the sheet into optimal 8x ~  images for each category (geometry, props, monsters, items, ui) ... but . shrug.. .. ~ (by scene set of each level)

That's absolutely fine. You're not altering the content of the assets so it's ok to split them for the purpose of using them