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A jam submission

DON'T TOUCH IT!View game page

Submitted by Trent Baker — 53 minutes before the deadline
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DON'T TOUCH IT!'s itch.io page

Results

CriteriaRankScore*Raw Score
Criterion 1 (Overall) - General impression of the game.?#14.2004.200
Criterion 3 (Mechanics) - Is the gameplay innovative and fun ?#13.6003.600
Criterion 4 (Theme) - Is the theme respected ?#14.8004.800
Overall#14.0674.067
Criterion 2 (Stability) - Is this a game of quality and feels complete?#23.8003.800
Criterion 5 (Visuals) - Do the visuals have a consistent art direction?#33.8003.800
Criterion 6 (Audio) - Does the game have good music and sound effects ?#44.2004.200

Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous and shown in a random order.

  • This is hilarious. I don't know how to fully express how much I enjoy what you have done here.
  • This game made me laugh out loud more than once. But then again, it does seem like it's a punchline delivery machine. I think you have all the ingredients of a not just a successful meme game, but something that can be more deep and complex- I'm reminded of the old VR game 'don't move'. I love this a lot, I just wish you could focus more on warnings / teaching interactions so that the game feels fair and less punishing, and actually lets you play with the ridiculousness of the premise.
  • Hilarious! I loved the interpretation of the theme. Not only is your responsibility huge, but you also have to resist your own temptation to touch the button. I also like that there a lot of random and new consequences that occur if you press the button. I wish there was a bit more happening in the game to increase the urgency to protect the button. I feel like not enough was happening, but i understand that due to the scope, you might not have had enough time to do so. Great understanding of scope for the game jam and great job on your game!
  • This game does an excellent job of building atmosphere, both with audio, lighting, and pacing. Having random events helps build tension on repeated playthroughs. I would consider this a complete game loop. This is a very strong interpretation of the theme. Having worked with buttons, I completely empathize with this. In regards to gameplay, next steps will be to have more 'preventative' button pressing measures.
  • Fantastic idea, love how "troll-y" it is. Would love to see a bunch more "events" happen, and many temptations to press the button. Need to add an animated hand, a la Surgeon Sim

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Comments

Really Really love it!! great works 👍👍

Submitted

lol it is very tempting to touch it

Submitted

Love the concept, and love the headlines!

Submitted

Please continue with this. I loved the concept and some game elements looked quite polished, my favourite being the end screen. Reminds me of "Please, Don’t Touch Anything". I'm assuming you took inspiration from it, but if not be sure you play it. Hope you're proud!

I like the premise a lot, especially the random elements :)

love the different endings, although when moving the items with the mouse, it would be nice for the mouse to follow the item one to one