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DON'T TOUCH IT!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Criterion 1 (Overall) - General impression of the game.? | #1 | 4.200 | 4.200 |
Criterion 3 (Mechanics) - Is the gameplay innovative and fun ? | #1 | 3.600 | 3.600 |
Criterion 4 (Theme) - Is the theme respected ? | #1 | 4.800 | 4.800 |
Overall | #1 | 4.067 | 4.067 |
Criterion 2 (Stability) - Is this a game of quality and feels complete? | #2 | 3.800 | 3.800 |
Criterion 5 (Visuals) - Do the visuals have a consistent art direction? | #3 | 3.800 | 3.800 |
Criterion 6 (Audio) - Does the game have good music and sound effects ? | #4 | 4.200 | 4.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- This is hilarious. I don't know how to fully express how much I enjoy what you have done here.
- This game made me laugh out loud more than once. But then again, it does seem like it's a punchline delivery machine. I think you have all the ingredients of a not just a successful meme game, but something that can be more deep and complex- I'm reminded of the old VR game 'don't move'. I love this a lot, I just wish you could focus more on warnings / teaching interactions so that the game feels fair and less punishing, and actually lets you play with the ridiculousness of the premise.
- Hilarious! I loved the interpretation of the theme. Not only is your responsibility huge, but you also have to resist your own temptation to touch the button. I also like that there a lot of random and new consequences that occur if you press the button. I wish there was a bit more happening in the game to increase the urgency to protect the button. I feel like not enough was happening, but i understand that due to the scope, you might not have had enough time to do so. Great understanding of scope for the game jam and great job on your game!
- This game does an excellent job of building atmosphere, both with audio, lighting, and pacing. Having random events helps build tension on repeated playthroughs. I would consider this a complete game loop. This is a very strong interpretation of the theme. Having worked with buttons, I completely empathize with this. In regards to gameplay, next steps will be to have more 'preventative' button pressing measures.
- Fantastic idea, love how "troll-y" it is. Would love to see a bunch more "events" happen, and many temptations to press the button. Need to add an animated hand, a la Surgeon Sim
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Comments
Really Really love it!! great works 👍👍
lol it is very tempting to touch it
Love the concept, and love the headlines!
Please continue with this. I loved the concept and some game elements looked quite polished, my favourite being the end screen. Reminds me of "Please, Don’t Touch Anything". I'm assuming you took inspiration from it, but if not be sure you play it. Hope you're proud!
I like the premise a lot, especially the random elements :)
love the different endings, although when moving the items with the mouse, it would be nice for the mouse to follow the item one to one