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Sparkworks's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation - How does it look/feel? | #3 | 4.000 | 4.000 |
Creativity - How original is the idea? | #6 | 3.727 | 3.727 |
Overall | #6 | 3.576 | 3.576 |
Entertainment - How enjoyable/replayable is it? | #7 | 3.000 | 3.000 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
lovely music, i got pretty close to connecting the whole network!
Originally, it was about connecting the entire network, heh.
Very chill! I know this is a stretch but listening to relaxing music while re-assembling a "network", if you will, gave me Death Stranding vibes. I think maybe a smaller game map with more puzzle elements would add to the replayability a lot. Sometimes I didn't quite understand why I couldn't build rails on a tile.
Very chill! I know this is a stretch but listening to relaxing music while re-assembling a "network", if you will, gave me Death Stranding vibes. I think maybe a smaller game map with more puzzle elements would add to the replayability a lot. Sometimes I didn't quite understand why I couldn't build rails on a tile.
Yeah, more puzzle elements were definitely things that would have been nice to add, but building random puzzles the way this works gets really tricky to think about, especially when tired, heh.
The rule with not being able to place tiles is that if a space has two lit rails next to it, you can’t place a rail there. The aim there is to keep loops from happening, so that the end result looks like a tree, or a lightning bolt.
Any chance we could get a build which doesn’t require such a new glibc? Or maybe an arm64 build? It won’t run on my kids machine because the OS isn’t new enough and it won’t run on my machine because mine’s not intel.
So, the Linux build is defined here. If you know a quick way to make either of those things happen, I’d be happy to spin up a build for that.
Both Janet and Raylib can be built from source, that process can be a bit fiddly, but it might be easier/possible to follow with that workflow locally, and spin a build off of that?
Definitely encourages a meditative mood! Would suggest that the character might move in steps aligned with the sprite grid -- it felt very sluggish compared to pointing with the mouse.
That is a good point, actually. It’s something I’d do if I keep working on this, or do something similar puzzle-like again.
I really enjoyed this. Very nice work!
Very relaxing vibes. I liked the subtle hue shift in the rails that were active!