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A jam submission

Lispy RogueView game page

A procedurally generated fantasy roguelike
Submitted by Andrew — 7 hours, 39 minutes before the deadline
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Lispy Rogue's itch.io page

Results

CriteriaRankScore*Raw Score
Entertainment - how enjoyable is it?#14.1254.375
Presentation - how does it look/feel?#64.0074.250
Overall#63.6533.875
Creativity - how original is the idea?#152.8283.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Nice Rogue imp, the graphical tiles add a lot and the background music is a good, creepy fit. Appreciate that it's fairly constrained and only uses about a third of the letters on the keyboard instead of _all_ of them... And just like the original, you can be doing great until you aren't!

Developer

Thank you! 😊

Submitted

I liked the game. Thank you.

Developer

Thanks 😊

Jam HostSubmitted

Thanks for your submission.

The jam rules indicate that art must be attributed to the original creator. Did you create the cover image? If you cannot credit artist (for instance if it came from a generative algorithm) it is not allowed by the jam. Since it looks like it is just the cover image and not part of the game, it does not necessarily disqualify the whole game, but the cover image would need to be replaced.

Thanks.

Developer(+1)

Ok thanks for noticing, I’ve changed the cover art.

Submitted

I also need to report failure to run here:

MESA-LOADER: failed to open iris: /lib64/libelf.so.1: undefined symbol: ZSTD_compressStream2 (search paths /usr/lib64/dri, suffix _dri)

failed to load driver: iris

MESA-LOADER: failed to open zink: /lib64/libelf.so.1: undefined symbol: ZSTD_compressStream2 (search paths /usr/lib64/dri, suffix _dri)

MESA-LOADER: failed to open iris: /lib64/libelf.so.1: undefined symbol: ZSTD_compressStream2 (search paths /usr/lib64/dri, suffix _dri)

failed to load driver: iris

MESA-LOADER: failed to open swrast: /lib64/libelf.so.1: undefined symbol: ZSTD_compressStream2 (search paths /usr/lib64/dri, suffix _dri)

X Error of failed request:  BadValue (integer parameter out of range for operation)

  Major opcode of failed request:  150 (GLX)

  Minor opcode of failed request:  24 (X_GLXCreateNewContext)

  Value in failed request:  0x0

  Serial number of failed request:  40

  Current serial number in output stream:  41

Developer

Which video card and which drivers do you use? Do you use Wayland?

Submitted(+1)

yes I am on wayland, no video card (meaning intel CPU 10th gen)

Developer

It also could be something wrong with my AppImage setup. Could you please run the following commands and post their output?

nm -D /lib64/libelf.so.1 | grep ZSTD_compressStream

and

find / -type f -name libzstd.so.1 -exec sh -c "echo {}; nm -D {} | grep ZSTD_compressStream" \;

Also could you please name your Linux distribution and its version? I can just set it up in Virtualbox and try and fix things from there.

Submitted

Hi Andrew,

I run a bit of a particular system, Fedora Silverblue (BaseCommit: 937a5ecc6e9ea48640023eb51299f7256926f8f69a800af1def3397219cbd33c) with the guix package manager ontop (which puts things in locations outside FHS). Not sure this is worth debugging.

The first command got me:

U ZSTD_compressStream2

AppImage typically depends on the host libraries for anything not packaged. This fails on weird systems. In the AppImage I generated for my entry I packaged all dependencies (which inflated its size) in the hope that it will work for more people.

Developer (1 edit)

Thanks for the info! Thing is my AppImage contains libzstd that lacks the ZSTD_compressStream2, which your system’s libelf requires. You might try running the appimage with --appimage-extract cmdline argument, then running rm squashfs-root/usr/lib/libzstd* to drop that faulty libzstd and then just running squashfs-root/AppRun

Sorry for the trouble!

Submitted

For some reason it "exploded" when I've tried to run with AppImage :(

Developer

It would appear when one doesn’t have a graphical card drivers capable of hardware-accelerated OpenGL. Perhaps you’re using Wayland or something?..

Submitted

In that machine I am using plain X11 (otherwise Zoom complains) and AMD GPU drivers, I'll try in another one with proprietary NVidia drivers and I will let you know.

Submitted

No luck yet, still getting display related errors "Encountered unhandled error: Initializing display failed"

Developer

Okay, could you please run this build and after it shows error message, post the file /tmp/allegro.log from your system? Thanks!

Submitted

Here are the logs http://fpsd.codes/allegro.log

Developer

Thank you!

Judging by the log and liballegro code, it would appear that your video card is just not capable enough. Allegro requires the following list of things: OpenGL rendering, RGBA colors, double buffering, stereo buffers (whatever those are), auxiliary color buffers, depth buffer, stencil buffer, and accumulation buffer.

I’m sorry it doesn’t work for you 😔

Submitted

Too bad :( 

Anyway, does your game require all those features or is just Allegro that queries for them by default? Maybe there is a way to disable features that you don't use. Anyway don't waste your time trying to let me play your game :D

Developer

Allegro that queries for them by default

I believe this is the case.

In fact I can probably sketch a small C program that’ll tell which exact feature your video card is missing, but a bit later.

Submitted(+1)

Wow, an actual roguelike!

Neat and fun, loved the atmospheric music.

Developer

Thanks 😊

Submitted (1 edit) (+1)

amazing

super good game
soo deeep

Developer(+1)

Thanks :)