Nice Rogue imp, the graphical tiles add a lot and the background music is a good, creepy fit. Appreciate that it's fairly constrained and only uses about a third of the letters on the keyboard instead of _all_ of them... And just like the original, you can be doing great until you aren't!
Play game
Lispy Rogue's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Entertainment - how enjoyable is it? | #1 | 4.125 | 4.375 |
Presentation - how does it look/feel? | #6 | 4.007 | 4.250 |
Overall | #6 | 3.653 | 3.875 |
Creativity - how original is the idea? | #15 | 2.828 | 3.000 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Thanks for your submission.
The jam rules indicate that art must be attributed to the original creator. Did you create the cover image? If you cannot credit artist (for instance if it came from a generative algorithm) it is not allowed by the jam. Since it looks like it is just the cover image and not part of the game, it does not necessarily disqualify the whole game, but the cover image would need to be replaced.
Thanks.
I also need to report failure to run here:
MESA-LOADER: failed to open iris: /lib64/libelf.so.1: undefined symbol: ZSTD_compressStream2 (search paths /usr/lib64/dri, suffix _dri)
failed to load driver: iris
MESA-LOADER: failed to open zink: /lib64/libelf.so.1: undefined symbol: ZSTD_compressStream2 (search paths /usr/lib64/dri, suffix _dri)
MESA-LOADER: failed to open iris: /lib64/libelf.so.1: undefined symbol: ZSTD_compressStream2 (search paths /usr/lib64/dri, suffix _dri)
failed to load driver: iris
MESA-LOADER: failed to open swrast: /lib64/libelf.so.1: undefined symbol: ZSTD_compressStream2 (search paths /usr/lib64/dri, suffix _dri)
X Error of failed request: BadValue (integer parameter out of range for operation)
Major opcode of failed request: 150 (GLX)
Minor opcode of failed request: 24 (X_GLXCreateNewContext)
Value in failed request: 0x0
Serial number of failed request: 40
Current serial number in output stream: 41
It also could be something wrong with my AppImage setup. Could you please run the following commands and post their output?
nm -D /lib64/libelf.so.1 | grep ZSTD_compressStream
and
find / -type f -name libzstd.so.1 -exec sh -c "echo {}; nm -D {} | grep ZSTD_compressStream" \;
Also could you please name your Linux distribution and its version? I can just set it up in Virtualbox and try and fix things from there.
Hi Andrew,
I run a bit of a particular system, Fedora Silverblue (BaseCommit: 937a5ecc6e9ea48640023eb51299f7256926f8f69a800af1def3397219cbd33c) with the guix package manager ontop (which puts things in locations outside FHS). Not sure this is worth debugging.
The first command got me:
U ZSTD_compressStream2
AppImage typically depends on the host libraries for anything not packaged. This fails on weird systems. In the AppImage I generated for my entry I packaged all dependencies (which inflated its size) in the hope that it will work for more people.
Thanks for the info! Thing is my AppImage contains libzstd
that lacks the ZSTD_compressStream2
, which your system’s libelf
requires. You might try running the appimage with --appimage-extract
cmdline argument, then running
rm squashfs-root/usr/lib/libzstd*
to drop that faulty libzstd
and then just running
squashfs-root/AppRun
Sorry for the trouble!
For some reason it "exploded" when I've tried to run with AppImage :(
Okay, could you please run this build and after it shows error message, post the file /tmp/allegro.log
from your system? Thanks!
Thank you!
Judging by the log and liballegro code, it would appear that your video card is just not capable enough. Allegro requires the following list of things: OpenGL rendering, RGBA colors, double buffering, stereo buffers (whatever those are), auxiliary color buffers, depth buffer, stencil buffer, and accumulation buffer.
I’m sorry it doesn’t work for you 😔
Wow, an actual roguelike!
Neat and fun, loved the atmospheric music.
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