Nice music! I wish there were more songs!
minasss
Creator of
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Hey, unfortunately it does not work for me, I press enter and nothing happens, most probably because of the following error:
Uncaught (in promise) ReferenceError: Scheme is not defined
<anonymous> https://html-classic.itch.zone/html/11904187/game.js:3</anonymous>
game.js:3:5
Hey @technomancy!
Thanks for jumping in to help, for now I am playing with this template https://gitlab.com/alexjgriffith/love2d-fennel.el, which at least I can run and see something in the browser.
TIC-80 looks interesting, I can give it a try, maybe I can fit my game in it :)
Hey!
We are already two days in and I am still trying to decide which Lisp to use but at least I know that I'd like to replicate the Surf game of the "California Games" collection (which I've spent countless hours on the Atari Lynx).
My goto language would be ClojureScript but there are some other Lisps that I'd like to try:
- Squint: still Clojure(ish) but a bit different
- Fennel: kind of inspired by Clojure and with a lot of available examples (<- currently the best candidate)
- Guile + Hoot: waaay out of my comfort zone but still, quite interesting!
My goal, so far, is to have something being rendered in a browser's tab, I hope to get there! ;)
@Sarge the numbers have a logic! even if it is not super clear :D
-2 to 0 = no plant so when the cow moves there it receives no "food"
1 to 2 = young plant, the cow will receive 1 food point
3 = full grown plant, the cow will receive 2 food points
4 = old plant, the cow will receive 1 food point, could probably change it to 0 to make the game a bit harder
also when a plant dies (after 4) it will become compost making the next plant to grow faster
I have to find a way to communicate this in a visual way, suggestion? :)
Hi Alex,
thanks for stopping by! :)
To be honest the gfx have been done by another person :)
I know that the game right now is too easy, I planned to add poisonous plants but it is now too late eheh will do in the next updates (out of the contest clearly); also another planned feature was the leader board but I guess the comments are good enough :)
p.s. I would also like to add multiplayer mode, I imagine it could be fun to steal other cow's flower ;)
Please have a look at the game page for instructions on how to play!
to make it short:
- move the cow with arrows, wasd or hjkl
- when the cow moves it spends one energy point (that number on top of the cow)
- if the cow lands to a tile with a plant it gives some energy to the cow
- every movement is equivalent to one day, increasing Days Alive counter
- there is no leaderboard and it is not possible to save