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Time to show off our graphics, visuals etc...

A topic by harebrained created 18 days ago Views: 156 Replies: 11
Viewing posts 1 to 6
Submitted(+1)

At Jam half-time, lets get a thread going for screenshots. I'll start (fresh from today):


(+1)

Cool. I'm still working on my art. Might post later.

Submitted(+1)

I used multicolor and the gun image manipulator program to make a title-image for my game; unfortunate that tic80 supports loading a screenshot on to the cart but that the runtime doesn't seem to have access to that, it has to be embedded as code so i'm bumping up on limits with both copies. i suppose multicolor has an RLE that i could translate to fennel if i start bumping up on cart size more than time and ambition ...

Submitted

Love the vibe! Great mix of pixel art and photography

Submitted

i'm really pleased with how it looked after i indexed it to my 16 color palette, some of the images i tried were sooooo messy at tic80 display res

Submitted(+1)

I'm making a Playdate game which means I can only do 1 bit graphics ðŸ˜‚

Submitted

Keeping it simple! Can't wait to play this, 1-bit graphics are a blast from the past.

Submitted (1 edit) (+1)

Just wrapped up working on my editor, time to make the actual game!

Submitted(+1)

Tooling first! Always! ;) I am also in the camp to prefer backend work to actual game programming. Hope you have enought itme left for the game mechanics, your graphics look very cool already.

Submitted

that's very slick :)

Submitted

Wow this looks great!

Jam HostSubmitted(+2)

It doesn’t make a lot of sense on its own, but here’s a shot of what we’ve got going on:

various pickups and enemies on a black field