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A jam submission

Creature StreetView game page

A peaceful animal town is rocked by crime. Can you solve the mystery?
Submitted by FloTeam — 10 minutes, 25 seconds before the deadline
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Creature Street's itch.io page

Results

CriteriaRankScore*Raw Score
Community Choice#173.9553.955

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Creature street is a fantastically, well done murder mystery take on the Animal Crossing franchise. The writing is very clever, telling a story about a child who was given their older siblings copy of Creature Street and the child ruining the town; a fantastic commentary on how each different person plays their versions of Animal Crossing. The characters have personality just like the Animal Crossing characters and are well written. The music also gives off a very well done Animal Crossing vibe.

    Liked:

    • Clever writing for all the characters
    • Unique endings for all characters
    • Great sound design for the animals speaking
    • The in-game song is really well composed to feel that Animal Crossing vibe

    Needs Work:

    • Character controlling needs work
    • Not enough writing for the characters
    • Needed a few more characters for the full town effect

    While the game itself in concept is really well done, the game could have been a little more expanded upon. The art is a little mediocre and could use some more work. The camera was very rough and it was hard to see if any items were nearby the player or not. Zooming the camera out or making the map slightly smaller can really fix this issue. The map was also very empty for the large size that it was made. A few more characters and a few more buildings could really help the game in terms of that big empty world feeling that the game is currently in. The last thing I’d like to note is the character controlling feels a little rough. There’s some added on momentum on the character movement that doesn’t make quite a lot of sense in terms of direction and speed of the character’s movement.

Elevator pitch
Animal Crossing, but you take over after one of the animals in town has had enough of their shitty mayor and murdered him.

Describe how your game adheres to the theme
I think of this game as a sequel in a meta sense: you're picking up the pieces from some other player's "canon" game save, and dealing with the consequences of their terrible decisions. Furthermore, spin-offs that butcher the tone of the original game or reduce your enjoyment of the original in retrospect are definitely unnecessary sequels.

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Comments

(Game spoilers below!)

A joke game, but a bit more of a joke than a game. Might be fun to expand this into an actual game with a randomized murder scenario or at least a more indepth story.

As it is, it's very short and linear: All you have to do is talk to all four villagers, collect all four evidences, and talk to Isn'tbelle. The detective will then make it pretty clear what the true answer is.

Submitted(+1)

This game was an adorable bit of fun! Clever writing, good visuals and sound. Interface was straightforward.

The controls for the player felt... sticky. Like they were heavy to move around, it's hard to describe. 

For some reason the player would crouch every time they were near certain geometry. This didnt seem to serve any purpose so not sure why it was there.

Collision in the game felt buggy. I was getting stuck on things where i shouldn't have (particularly trees).

Seems like progression isn't lost when restarting the game.

Good fun overall!

Submitted(+1)

Very nice how the visual style mimics actual Animal Crossing games, and the references to them throughout are amazing (I remember being SO STOKED when some penguin or other wore a t-shirt I made). Like SAGiggs says below, it's a bit of a leap from "everyone fucking hated the mayor for a good reason" to "____ did it", maybe instead have an option to guess "you all did it"? Either way, the references and humour are all spot on.

Submitted(+1)

***VAGUE HINTS AT SPOILERS BELOW***

Pros:
  • Funny premise and well written
  • Appropriate design and visuals
  • Good use of theme in a more realistic interpretation of the series
Cons:
  • A few incidental bugs
  • Good end is a bit of a leap considering what is given in game
Here & There:

This is a really cool entry and the fact that it's so short isn't a detraction. It gets where it needs to go for the purpose and doesn't dawdle which is real easy to do with a game like this. That being said, the good-end decision I feel is more of a "this is what I presume the person making this game would design" rather than "the evidence supports this hypothesis", so it could maybe use some harder to find hints at the truth rather than relying on inductive reasoning by the player. I really liked that the Detective crouched when forced by the building geometry, despite its seemingly absolute lack of necessity. Maybe creating a database of juvenile curse words to use in place of the town name and character could be cool if this were expanded, but I understand that it's a specific "this is what kids do" sort of thing so variation wouldn't affect it much. Great job, floteam!

Submitted(+1)

It was cute, funny, and didn't overstay it's welcome. I got I believe the "good" ending.

If you're going to keep at this, I'd like to able to interact with the townspeople more, maybe question them LA Noire style.

Submitted(+1)

Thought you did a good job with the models, really funny and close to reality. I was laughing a lot at the town and player name. And I thought it was a surprisingly interesting take on an AC town with a psycopathic mayor, seeing how he terrorized the town.

One thing, I don't know if I got the good ending! I couldn't seem to find the last clue? I found the net, shirt, and garbage. And then I got the ending saying "I think I forgot something?". I also found a pretty bad bug that let me talk to Isabella during the game end cutscene which broke things really bad, oops. :) 

AC with just a hint of sinister. Cool idea! 

Developer (1 edit)

Apologies for the end cutscene bug, that'll be fixed the instant itch allows me to upload a new version (after the jam judging is complete)

The last clue is inside, at the scene of the crime.

Thanks for playing, and for the nice comments!

Submitted

Ah okay, you couldn't enter any houses so I didn't try to enter into the house you start out at either. Maybe that could be signposted differently? Like a glowing door, I dunno. 

Submitted(+1)

Definitely captures the aesthetic and dialogue (as my nostalgia remembers it). I played through a couple of times to get the various endings

Developer

Thank you!