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A jam submission

Everything Hurts PlatformerView game page

A platformer game for the everything hurts game jam
Submitted by UglyZebraInteractive — 13 hours, 45 minutes before the deadline
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Everything Hurts Platformer's itch.io page

Results

CriteriaRankScore*Raw Score
Art Style#93.0193.375
Fun#172.2362.500
Theme#172.1242.375
Overall#182.2812.550
Innovation#191.9012.125
Sound Design#192.1242.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • I assume art is mostly assets, but was put together in a nice cohesive way. The music choice was great, and the gameplay was addictive. To the point that I was kinda sad that it just ended. My one main criticism is the interpretation of the theme, in that nothing actually hurts. We just get scream when hitting certain things. HOWEVER While that's criticism for this jam, it's not something you should worry about for the game, which is a lot fun and definitely warrants working on more.

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Comments

Submitted(+1)

Loved the visuals, really great art style. Also nice touches throughout with the art. Matches the theme well. Controls seems unresponsive at times, maybe that's to do with the timing when jumping/falling? Overall great game.

Submitted(+1)

What a big download for such a short game. Challenging, but once I got the hang of it, it wasn't too bad. A little one note, but the art style was really good. Would be interested to know where you got your assets or if you made them. Very nice to look at!

Yeah Unreal really hurts us on the file size huh :D ... I have managed to optimize an empty level in 4.27 down to 140mb in the past but no time here and doing that would remove almost all the good rendering features that Unreal has so I would think 400mb would be the bare minimum I would want to do for a mobile game. Unreal 5.3 just does not cater for those nice 40mb sizes you can get with Unity. As for the assets, the platform rock, mountains, spikes, bomb barrells were made in a few hours and I think most of the other content was modified from imported content for the most part.  I did the FireFX in embergen in like 20 minutes, the sound was imported. So it's a mishmash of custom built stuff and imports. I do not know what my partner built from scratch as he did the character but I would guess the water splash was something he built quickly as he knows niagara to a pretty high level and he added the toon shader post process effect which helped a lot with the art style. As for "one note" yeah 100%, we would have added more variety given more time but an hour a 2 a day is all I had, same as many others here no doubt. It's just a silly idea with an excuse to practice and learn some new stuff. My kids enjoy playing it so i'm happy with the result :D 

Video preview here if anyone is wondering what it looks like but does not want that gig download to find out 


Submitted(+1)

Loved the aesthetics! Would be nice with a bit more refined air control for smoother movement

Submitted(+1)

Fun game, sound effects are a nice touch. Would love to see this more refined.

Some of UI buttons appeared unresponsive, but were probably loading.

Submitted(+1)

A fun platformer with great visuals. If was a little confusing at first as what to do, but then once i figured it out it was fun to try landing on the exploding objects!

Great game!