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Lumos: Son of Apollo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
How Fitting Was The Audio | #1 | 4.170 | 4.170 |
How Good Does The Game Look | #1 | 4.264 | 4.264 |
How Well Was The Limitation Followed | #2 | 3.736 | 3.736 |
Overall | #2 | 3.917 | 3.917 |
How Fun Was It To Play | #3 | 3.660 | 3.660 |
How Well Was The Theme Implemented | #4 | 3.755 | 3.755 |
Ranked from 53 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game incorporate the theme?
Our game is centered around Lumos, who is Apollo, the literal God of Light's, son. He gets thrown into an adventure to learn to harness and master his powers and show them off just like his dad!
Please add the full names and BBD email addresses of your team members here
Amy Pegram - amyp@bbd.co.za | Mika Ngobeni - mikatekon@bbd.co.za | Vianka Naidoo - viankan@bbd.co.za | Zaeem Asvat - zaeema@bbd.co.za
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Comments
so fun and lovely story!!! very well executed
Such a cute game! I love everything about it ... the concept, the graphics the music !!! Well done guys.
It's Awesome.!!.
Nice game & BGM.
Beat the game!!! I hope I made my dad, Apollo, proud :D really awesome game guys, especially considering the time frame you had!
Fun gameplay! Love the arrow physics & soundtrack!
Oh my gosh these assets are GORGEOUS! And well done on the animations they are really impressive!
The moving layers of background were really a nice touch but hurt my eyes after a short while because they were jittering a bit.. I think just a little bit of 'tweening' or a more gradual movement would have fixed this.
I was having a really hard time with this game until I discovered that arrows were SO much easier than the flame balls! Also more satisfying because I could see them flying across the screen.
Then I figured out that I could DOUBLE JUMP?? WOW! I was able to literally just fly over all the enemies! I don't think I would have been able to finish the game otherwise because the enemies take quite a few hits to kill and I would have gotten bored. I think if they were balanced to be easier to kill but more dangerous then it might have been a bit more fast paced and fun.
When I finished the levels by flying over the enemies, 'level complete' screen told me I had killed '17 of 0' enemies and it gave me 5 stars which was very funny. After beating the final level, clicking "next level" actually broke the game, which I would have never known about unless I had discovered the double jump lol.
Otherwise, really well done given the limited time you guys had!
Wonderful art style, great story and soundtrack and fun gameplay! I especially like the arrows and how they stick into the enemies. Lovely game!
My Father Apollo is looking down on me, or maybe he really want me to win really badly, after all he made sure I meet some very polite enemies, they wait for me to take them out. Otherwise very cool arrow mechanics, and enjoyable music. I liked the art style as well as the double jump as well
LOVE IT!!!! Super fun!!
The introduction to the game is very beautiful.
I found the game super cool, and the characters really adorable! Awesome graphics too!
Apologies, I accidentally made the field that speaks to justifying your use of the limitation private and there's no way to revert it. Please see the justification for the limitation of this game below:
Lumos has several powers but you are only allowed to select one to use per level.
Super addictive platformer. Love the arrow physics
The game was fun, but did break in a few ways - some enemies glitched either into each other or in random directions, which made it easy to avoid or kill some of them. I liked the variation between the 2 kinds of enemies, the ones that shoot and the ones that do melee damage; I found I could save my ammunition by jumping over the shooting enemies in a carefully timed way, but had to kill the melee enemies. Figuring that out while playing felt good.
The game is cute; I liked the aesthetic, the atmosphere. The backgrounds looked nice and the characters were memorable. I wish there was more going on in the foreground - some textures on the ground would be nice.
The music was perfectly fitting, but the lack of any sound effects was a bit disappointing. Understandable, though, given your limitations.
The introduction of Zeus and the whole mythology theme was a creative way of incorporating the "Lightshow" theme; the "show" part only really showed up with the fire attack and the enemy laser-like projectiles, but all in all I liked the way the theme was used here.
I liked that you explicitly included the "Only One" limitation as a choice before each stage, but I quickly realized the flame/spark power (or whatever it was called) was unwieldy, and the arrows were the only weapon really worth choosing because you had so many more arrows than light-powers. It was a good idea, but it didn't really impact the game much.
Keep going with this! Add some more complex platforming, more enemies, etc, and this could be a solid 2D game.
Earthy vibes~
An enjoyable fun experience, nice art-style🔥
Super beautiful menu and assets. The little archery arrows were a bit difficult to see. Well done you guys!!
Its a very cute game!! (: