Cool game and well executed. I would only add a zoom in and zoom out feature (to look at the world and make a strategy to get to the goal planet), and add an indicator that meassures the force being applied to the planet when release from the click and drag. Nice entry!!!
Glad you liked it. Interesting idea, I like having to make quick decisions that you have to do when you can only see the next planet. Thanks for the feedback!
I really enjoyed this game, the faux gravity of the planets felt very predictable which was great and let me use the gravity of planets to curve the moon object. I was able to fire the moon when it wasn't in orbit, im not sure if this is intended or not, but it felt sort of cheaty. Overall this is a really fun, good job!
I'm glad you enjoyed it! I'm happy that the gravity felt nice and understandable. Yea the ping can be done in mid air but in a post jam update I would probably remove it cos it is kinda cheeky
In some levels, I've got the moon to the end planet without touching all of the planets in the middle. Sometimes I even think I've used their gravity when passing near them to change direction and not hit some obstacle. But I rarely tried to get as few throws as possible (to do that, I would either need the game to be more zoomed out, or I would need to have played each level before to know where I have to go. I think a more zoomed out view would actually have made that even more fun, because I could have tried to save throws without crashing into anything
Yea using the gravity without landing was the aim of some of the levels. Maybe in a post jam version I would have a score for like how little times you shoot the moon and have like a high score system for each level
I enjoyed this however I think I might be cheating my pressing on the moon multiple times in flight. A simple death animation would of gone a long way, still a great game.
Neat! No I didnt null or stop the coroutine like that. The main problem was the death animation and particles were getting called continuously while the coroutine was waiting. In the end I left it as it wasn't essential to the gameplay.
The game is fun and the controls aren't hard. A very minimalist main menu since it's only a Play button. The graphics are amazing and the music is very relaxing. The controls didn't show graphic of how hard it shoots or where it will aim at, which can be hard if we want the shot to be precise. Overall, I think this is a good game.
Comments
Cool game and well executed. I would only add a zoom in and zoom out feature (to look at the world and make a strategy to get to the goal planet), and add an indicator that meassures the force being applied to the planet when release from the click and drag. Nice entry!!!
Glad you liked it. Interesting idea, I like having to make quick decisions that you have to do when you can only see the next planet. Thanks for the feedback!
I really enjoyed this game, the faux gravity of the planets felt very predictable which was great and let me use the gravity of planets to curve the moon object. I was able to fire the moon when it wasn't in orbit, im not sure if this is intended or not, but it felt sort of cheaty. Overall this is a really fun, good job!
I'm glad you enjoyed it! I'm happy that the gravity felt nice and understandable. Yea the ping can be done in mid air but in a post jam update I would probably remove it cos it is kinda cheeky
In some levels, I've got the moon to the end planet without touching all of the planets in the middle. Sometimes I even think I've used their gravity when passing near them to change direction and not hit some obstacle. But I rarely tried to get as few throws as possible (to do that, I would either need the game to be more zoomed out, or I would need to have played each level before to know where I have to go. I think a more zoomed out view would actually have made that even more fun, because I could have tried to save throws without crashing into anything
Yea using the gravity without landing was the aim of some of the levels. Maybe in a post jam version I would have a score for like how little times you shoot the moon and have like a high score system for each level
I enjoyed this however I think I might be cheating my pressing on the moon multiple times in flight. A simple death animation would of gone a long way, still a great game.
Haha I'll call it a feature 😅 yea I tried but for some reason coroutines were being weird for it. Glad you enjoyed the game tho
Coroutines are awkward to be fair. Did you try using something like this:
private IEnumerator coroutine;
//starting the coroutine
if (coroutine == null)
{
coroutine = YourIEnumerator();
StartCoroutine(coroutine);
}
// Stopping the coroutine
StopCoroutine(coroutine);
coroutine = null;
Neat! No I didnt null or stop the coroutine like that. The main problem was the death animation and particles were getting called continuously while the coroutine was waiting. In the end I left it as it wasn't essential to the gameplay.
Very sweet! I like the artstyle. It's chill and relaxing. Good work!
Thanks I'm glad you liked it!
The game is fun and the controls aren't hard. A very minimalist main menu since it's only a Play button. The graphics are amazing and the music is very relaxing. The controls didn't show graphic of how hard it shoots or where it will aim at, which can be hard if we want the shot to be precise. Overall, I think this is a good game.
Thanks I'm glad you like the visuals. Yea that's a feature I tried to add but wasnt working. Thanks for playing :)
Nice game, very fun to play and looks really good.
Thank you I'm glad you had fun playing it!