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The Slobbert Games's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun / Engagement | #9 | 3.818 | 3.818 |
Art / Graphics | #9 | 4.091 | 4.091 |
Use of Theme | #33 | 3.545 | 3.545 |
Audio / Sound | #38 | 3.091 | 3.091 |
Originality | #48 | 3.364 | 3.364 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team or solo
Worked with a team
Teamate: Slug#6814 on discord
Originality Sound
Yes, soundtrack is from: https://www.freesfx.co.uk/
Credit
Unity Engine, Visual Studio
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Comments
Love the art!
I had fun playing it!
A life counter would be a plus.
Also, i’d had spikes on the sides of platforms which have some, as it makes you hit them anyway.
Good job.
Art was great! Wish there was a little more feedback when I hit something and maybe some kind of counter for the lives. I didn't even realize I could take multiple hits for a long time so I just avoided everything, which I would have probably done anyways but would have been nice to know
Neat game with a nice artsyle, I did find it hard to tell waht was going to kill me and things like spikes and bullets didnt always kill me and i sometime broke them, other than that a really neat game
Nice game! I love the art style and good solid platforming challenges!
What I would focus on if you were to continue work on it is player feedback. Sound/particles on actions like jump/double jump/stomp an enemy. Initially I was confused when I fell on a side spike and it disappeared, then I realized falling on most obstacles would defeat them. Adding some sound for that action would help avoid confusion, for example.
Sidenote: I'm not very experienced in Unity but when I've used it in the past I've encountered the same jittery player movement and I believe the bug came down to where I put camera/player movement code, something was in the wrong spot either Update/FixedUpdate/LateUpdate. Something to look into (but take with a grain of salt as I don't really use Unity).
Overall, great entry I enjoyed it!
Cute game, the movement is nice, I like the fact that I can bounce of the side of walls as well, like a true blob should!
The level difficulty increased with each level, but never got impossibly hard to play - kudos for that!