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Glitch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Visuals and Sound | #9 | 3.571 | 3.571 |
Overall | #15 | 3.143 | 3.143 |
Creativity and Theme | #20 | 3.095 | 3.095 |
Fun | #24 | 2.762 | 2.762 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
This game was really great! The puzzles were diffcilt, as they should be, but not impossible. The music was very dreamy, and the art cute. The only thing I have to say is that the dialouge boxes were a bit strange. I didn't notice the one in the corner at first, and it was very ambiguous who was saying what. Is the girl having an internal monolouge? Is she speaking to whoever put her there? It was a bit confusing, but didn't affect gameplay too much since the hints were all in the one in the middle of the screen. Overall this was a truly enjoyable experience!
Very interesting game! I like it. It relies on your observational ability, which is very cool for a jam game. The writing is pretty good too, and the ending feels surreal somehow. I think it's a very ambitious game, and while it suffers from that at some points (it's a week long jam, after all), it is very unique, and that makes up for it I think. Great job to the team!
Ty for the comment.
BEST ONE ON THE JAM, YOU MUST WIN
This is a great puzzle game! At first, I got confused about the first puzzle but I figured it out :)
The final part felt random but the ending was reasonable on why the final part has to be like that. Besides that, great job!
Thank you.
I like the idea of a detachable camera for a puzzle game, great work!
I felt that the goal could have been a bit more clear after getting to the sky, but otherwise this was pretty solid.
Ty for feedback!
Time was pressing so I had to cut a LOT of corners so the ending can be a little confusing.
A cool short game, how to figure out the hidden lever and code for the portal was a nice touch. I got to the end but may have missed out if there was an indication it was the goal.
Personal suggestion would be to move the dialogues to the center: the character speaks in the bottom right while the "proceed" is at the middle.
Liked the idea
The moment I realised the dialogue can be confusing it was aroung 23:50, so I decided not to change anything :D
But thank you very much for the feedback!
I did not understand :(
On which puzzle did you get stuck? I can help you finish it :)
in the first one :(
Try walking near all levers. Maybe the character can give you some hint ;)
Very cool game, although at first I was stupid, but then I figured it out;well done