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cavalca

8
Posts
A member registered Jun 12, 2020 · View creator page →

Creator of

Recent community posts

This is really good, I'm very bad at puzzles so I struggled with the final one, I did not expect different layers of interactions, really appreciate not being able to do again the parts already done - I thought I did something wrong with the mirrors, but not being able to interact with it pointed out to me that instead there was something missing with the board, really appreciate the level design.

Overall very well put together.

The concept is developed in a simple and amazing way, love it, the music and sounds also fit very well. Really liked it

Appreciate it, other players also pointed out the zoom effect can be annoying at times, sorry about that, I will try to implement the zoom on the menu as well so players can still interact with it on different viewports.

If you reach the goal though the game keeps track of it, so worst case is quitting to main menu and selecting the next level - I know this is not very desirable but the best solution I can offer for now.

Also I should have pointed out the end of level menu has keyboard controls if that helps other players with this issue:

- R: Restart

- Space: Proceed to next level

Thanks! I thought that maybe the block-taking mechanic would fit but was the best I could think in time to start developing

A cool short game, how to figure out the hidden lever and code for the portal was a nice touch. I got to the end but may have missed out if there was an indication it was the goal.

Personal suggestion would be to move the dialogues to the center: the character speaks in the bottom right while the "proceed" is at the middle.

Liked the idea

The game really fits the idea of the jam, the radar was a nice touch, as other players pointed out the laser could have a longer delay or shorter duration, also a difficulty setting would be a good idea for different skill levels.

The animation for the atmosphere taking damage is a really nice detail, and the music fits well the environment set in.

My personal suggestion would be to add an animation on the game over screen and show final score,  also keep a high score on main menu.

Really cool game.

Sorry about that, I've tried to add some nice effects at the end of the level, didn't take into consideration that the players might be playing in a resolution different than what I was used to in testing, I will see if this can be fixed so the menu is properly shown inside the viewport.

Thanks, I've spent a lot of time trying to figure out how to set up stuff, by the end I was just trying to come up with levels so I could finish in time, there are some known issues that makes the levels easier than intended I wish I could have tried to work on.