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A jam submission

SightlinedView game page

Submitted by Dantes1nferno — 8 hours, 46 minutes before the deadline

Play game

Sightlined's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#383.0673.067
Gameplay#412.7332.733
Theme#452.9332.933
Overall#532.5332.533
Audio#622.0002.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

Hello.

I have some feedback to you:

- The game does not fit the theme ( in my opinion )

- Music would be nice.

- Having the shoot button in the right mouse button is not intuitive. ( Almost ) Every game has shoot to the left one.

- The game feels really cheap, as you can't see anything and there is no way to know where enemies are coming from.

- Some kind of tutorial would be nice.

- Some SFX for when the player dies or gets hurts would also be nice.

Submitted(+1)

Nice game. Smart interpretation of the theme, altough you see a little TOO little, because I bumped into enemies all the time without having the time to react. Cool procedural dungeon though, very cool. Something more to do would be nice though, at least something to collect.

Anyways, congrats on making a game!

If you have the time, it would be nice if you could check out my game. Feedback is appreciated :D

Submitted (1 edit) (+1)

Visuals are really nice!

If the FOV was a bit bigger, the game would be a lot more fun. If you continue working on this after the jam, I really think this could turn into a cool game!

Well done on finishing the game-jam in time and submitting, congratz!

Submitted(+1)
  • Theme: I don't know. I give you some credit for the limited sight as the game name suggest.
  • Audio: Very poor. Needs a music and since it's a "dark" game, a proximity sound for the enemies would be a nice addition.
  • Visuals: A little more contrast would do good for your game. The collor palette is good, but i'd put some particles and even more animated visuals in the scene.
  • Gameplay: Too fast movement speed for the concept. I'd decrease the oveall movement speed of everything to give time for a response. I bumped into a few items on the floor and i thought they were interactable, like: shooting them would destroy and drop something. idk.

Congratulations on the game.

Submitted
Deleted post
Developer

I agree, we had plans for more, but had to scrap a lot of code we already created because of how close we were cutting it to the deadline. Thanks for the feedback though, and I'll be sure to check out your game. 🙂