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A jam submission

SolitowerView game page

One tower, one chance
Submitted by N0vaKnight, Nickaronii (@Nickar0nii), Curruff (@CurfBoi) — 3 hours, 27 minutes before the deadline
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Solitower's itch.io page

Results

CriteriaRankScore*Raw Score
Visuals#44.2784.278
Audio#73.7783.778
Overall#163.6673.667
Theme#273.5563.556
Gameplay#333.0003.000

Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted

i could play the game for hours. audio is nice gameplay is cool , visuals are lovely. there is one problem which is that some weapons need balancing.

also please try and rate my game 

Submitted

Great spin on the theme and the genre of game!  Loved the 8-bit visuals and music.  Good entry overall!

Submitted
  • Theme: I don't think this is a "Limited space". but it kinda fits if we think that we have only one active tower.
  • Audio: Some are annoying. Others not so much.
  • Visuals: Too much shaking. i didn't like it. couldn't play too much because of it.
  • Gameplay: Nice but too little information we don't have the proper UI so if i hover the mouse onto something i know where to read about it. it took me 5m to understand the gameplay. Even the enemies should come in diferent rounds and an info telling about them. Later you mix enemies.

Congratulations on the game.

Submitted(+2)

it's limited space because you only have space for one tower

Submitted
Deleted post
Submitted (1 edit)

Cool spin on the theme

Submitted

Hello.

What I like:

-The music ( Third game in a row with awesome music, wth )

-The pixel-art. Really good.

-The game is juicy.

-The SFX

-There is a faster mode.

Suggestions:

-Make a tutorial. Game is kinda confusing at the beggining.

What can improve:

-Game is not balanced. Chaos is definitely the best gun.

-Game just plays by itself. Yeah, I understand this is a tower defence game, but like I said, Chaos just makes it autoplay for you.

Bugs:

-Each time the screen shakes there seems to be some error with the sorting order. This happened to my game and if you put 2 game objects on the same layer and you screenshake that happens. I think you could fix that by making so there is a GameObject with a script counting how many times enemies were spawned and put each new enemy on the enemiesSpawned ( make this a variable ) + 1 layer.

-Chaos, the minigun/starter gun ( and maybe other guns ) are just stupid for faster enemies. ( I think ) They shoot at their current position but the faster enemies are too small and too fast, so the bullets won't hit sometimes, causing me to lose due to those chip damages.

Question: How is this related to the theme?

High-score:

Is this a good high-score? ( 6680 )

Sincerely,

Galse.

Submitted(+1)

i didn't make the game obviously but it's related to the theme because you only have space for 1 tower

Submitted

Right.

Developer(+1)

Woah man! Thanks for all the good suggestions and such. I was aware that the chaos tower was a bit op but didn't have time to balance it super well. Also yeah as omelette said it relates to the theme because there is a limited space to place towers... that being one

Submitted

haha chaos Go pew pew pew and most enemies Go die ( except the faster ones )

Submitted

cool tower defence game and i like the pixel art

Developer

thank :)