Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Keep Him SafeView game page

Keep your little friend safe!
Submitted by Etto — 8 minutes, 54 seconds before the deadline
Add to collection

Play game

Keep Him Safe's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#243.7263.857
Creativity/game design#293.3813.500
Gameplay#333.0363.143
Overall experience#423.1053.214

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Does your submission follow the required limitation?
Yes, it does.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I found the controls a little stiff but I love the dynamic of balancing attacking the enemies and the big hexagons with defending your own objective at the same time. Very cool!

Developer(+1)

That's such a great thing to hear! Thank you so much for the feedback.

Submitted

very abstract, pretty fun. I think that the little buddy should have less random movement.

Submitted

Hey, very fun game and great theme implementation!

The art style is really nice and polished and the idea behind keeping your little dot friend safe is super cute. I was a bit confused by the attacking system only pushing enemies away a bit, if your too close to them, but the music is insanely good.

So the presentation is really cool despite maybe lacking some sound effects!

Developer

Thank  you very much! The attack system is a bit unstable, yes, but I'm glad you had fun. 

Host

Was feeling like a bad boy, so I didn't keep him safe.

Developer

How dare you...

But thanks for playing anyways!

Submitted

nice. very fun to play. also a tip for the future you can set the rb on the player to extrapolate to stop that weird glitch lag thing when walking

Developer(+1)

OMG THAT'S WHY!

Thank you so so much, I'm definitely going to be using that setting in my next games.

Submitted

controls are very stiff, dash is very  very inconsistent, and some of the enemies will just freeze in place for some unknown reason, and when they dont, they arent a threat to the thing to protect, u can always do more damage to the win condition in less time than they can kill you

With some fixes to movement, dashing and AI balancing and fixing, it would be a great game

Developer

That's great feedback! Thank you very much.