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Keep Him Safe's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #24 | 3.726 | 3.857 |
Creativity/game design | #29 | 3.381 | 3.500 |
Gameplay | #33 | 3.036 | 3.143 |
Overall experience | #42 | 3.105 | 3.214 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I found the controls a little stiff but I love the dynamic of balancing attacking the enemies and the big hexagons with defending your own objective at the same time. Very cool!
That's such a great thing to hear! Thank you so much for the feedback.
very abstract, pretty fun. I think that the little buddy should have less random movement.
Hey, very fun game and great theme implementation!
The art style is really nice and polished and the idea behind keeping your little dot friend safe is super cute. I was a bit confused by the attacking system only pushing enemies away a bit, if your too close to them, but the music is insanely good.
So the presentation is really cool despite maybe lacking some sound effects!
Thank you very much! The attack system is a bit unstable, yes, but I'm glad you had fun.
Was feeling like a bad boy, so I didn't keep him safe.
How dare you...
But thanks for playing anyways!
nice. very fun to play. also a tip for the future you can set the rb on the player to extrapolate to stop that weird glitch lag thing when walking
OMG THAT'S WHY!
Thank you so so much, I'm definitely going to be using that setting in my next games.
controls are very stiff, dash is very very inconsistent, and some of the enemies will just freeze in place for some unknown reason, and when they dont, they arent a threat to the thing to protect, u can always do more damage to the win condition in less time than they can kill you
With some fixes to movement, dashing and AI balancing and fixing, it would be a great game
That's great feedback! Thank you very much.