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Hexopus

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A member registered Aug 21, 2022 · View creator page →

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awsome game, I wonder how many rooms there are, but I'm too slow, I think!

Wooow, this is so nice!! The racoon statue moment is really chilling when they just laugh at poor Pavel!

pb: 2519, you won't be able to beat it ^-^

oh, sorry I didn't know that. That's a great feature!

Great top down puzzle game! 

I especially like, that the crates don't glitch into the wall and can always be recovered if you move them to the wrong spot. The timing is a bit hard on some occasions, and maybe the game lacks a bit of music, 

but apart from these tiny details it's a really fun and relaxing jam submission!

The core concept seems really fascinating,

I was a bit confused about the objective of the game, and I didn't really know which attacks to do, but apart from that, this is a nice round based combat game, with much potential! 

p.s. the music really kind of did make me decent into madness :)

That's a pretty neat idea, that fits the theme very well, 

Think blocker hitbox truly is a bit too big probably, and the music could get a bit monotonous after a while, but if you choose to move the blocker, the gameplay is pretty fun!

I like the retro style of this game!

The steering being very sensitive adds a little extra difficulty, and could be seen as a style choice, although I think it might get a bit annoying after a while. The 8-bit sound effects and music fit the theme very well though!

Hey, that's a really cool concept!

Despite the minor flaws like not being able to deselect a building block or the up arrow being a bit glitchy, this is a pretty neat puzzling game.

I don't see the theme being implemented, but that was optional of course!

Nice game, 

I had a lot of fun playing it. My only suggestion would be to have the option to hold the mouse button instead of having to spam click. Apart from that, it's a solid jam submission! (the music pretty catchy too!)

Maybe the spikes, projectiles and the player could  have hitboxes closer to the actual shape of the texture, because it felt a bit like getting hit without the pixels overlapping

what an amazing game!

This art style is soo good! And the music is very ominous! It's a bit annoying to get stuck on the terrain sometimes, but this mouse movement still is a really refreshing alternative.

Woow, that's a really interesting style choice. 

I like the simplicity but the Mixamo template characters also give me some creepy vibes. The gameplay is quite fun, although a bit overwhelming after a while. 

Great 3D game!

I like this concept! The game is really hard and the controls and hitboxes are a bit annoying, but the music is really nice, and I like the overall aesthetic.

I really like this Game!

It's very similar to Vampire Survivors but you have to aim for yourself, which I kind of prefer. The only real downside is, that it's obviously not that creative and that the circle effect of the bullet hitting enemies can make it a bit hard to read, but the music and sound effect are in a cool retro style, so overall it's a pretty complete game, for a game jam!

Nice game, with a great visual style!

There where some typos and sometimes the character seemed to get stuck on something until I jumped once. I also don't see the theme implemented that well

But apart from that, it's a great game that has a nice atmosphere to it!

Also, I think there are a bit more then for colours visible, but I don't mind it that much.

I like the simple dodging gameplay, the deafening sound effect is really unfriendly though!

Hey, very fun game and great theme implementation!

The art style is really nice and polished and the idea behind keeping your little dot friend safe is super cute. I was a bit confused by the attacking system only pushing enemies away a bit, if your too close to them, but the music is insanely good.

So the presentation is really cool despite maybe lacking some sound effects!

Great game!

I like the enemy design with the eyes a lot. I think the enemies could maybe move a bit more unpredictably and it would be cool to be able to hold right click instead of having to spam, but the core gameplay is very fun.

Maybe the bullets shouldn't go through the crystal so you can't just stay right next to the crystal the entire time, but despite these minor details it's a really neat defending game for a 72 hour game jam!

Hey, really cool game!

It lacks the music or sound effects and diagonal movement would be cool, but I still had much fun while playing it! Trying to predict the movement of the enemies and sneaking you way through is something I always enjoy in games. So in my opinion the shooting ability isn't that necessary but I don't mind it being included. 

So despite not being that polished it's a fun game, that has just the right difficulty for me!

Wow, nice game!

The art is really cool! The gameplay and music might get a bit repetitive over time, but it's still a fun concept and a great jam submission!

Thanks a lot for the feedback, The fuel does indeed refill automatically over time. (Pushing Meteors out of the screen gives you Pulling fuel and destroying them gives you Pushing fuel). Unfortunately we didn't have enough time to make that clear ingame. The right-/left click staying active after releasing the mouse button might be a browser bug, because we didn't encounter it in the normal build. Thanks for playing our  game!

funny...  ^-^

A nice platformer game. 

The controls are a bit finicky and the game is pretty hard, but apart from that it's a neat little jump and run experience. The concept is pretty similar to "The Curse of the Crow" but I think that's just a coincidence.

I couldn't quite get to the end, but from what I can tell, a nice game!

Oh my, what a game!

First of all it's a very chaotic fever dream like experience, which isn't a bad thing! The controls are a bit wonky of course, but for a first game jam, this is absolutely not a bad submission! the game is fun to play, and it's got all the core mechanics for a nice little 2D jump and run. 

I'd just like to say, that you probably shouldn't mark the game as playable with every plattform, if you only include an .exe file in the zip, but that's really just a minor detail, that has nothing to do with the actual game.

Woow! what an exciting and creative game idea!

The overall mechanic of having to strategize while keeping an eye on the beats is really cool! But I would have wished for the difficulty increasing through the beats getting more complex and harder to time rather then having tougher enemies and bigger maps, because the timing became a bit monotone after a some time, while the map felt like having to stay as close to the kid as possible or having to be in multiple places at once.

Despite these wild suggestions the game still is very aesthetically pleasing and has got a fun concept behind it.

Also I'm very grateful for getting a Linux built, which is not very common for most of these game!

A very nice Game with a cute monochrome color palette!

The game is a bit too hard for my taste, and despite the cursor turning white in a reachable area it was not very clear to me on first glance where I could go. Also the camera was a bit to far behind, so the enemies kind of appeared out of nowhere.

But these are all very minor details that wouldn't be that hard to change if there had been a bit more time, so I still think this is a pretty neat and game!

A cool and simple game for sure!

It is not very extravagant and takes a while to get to an exciting pace, but the art style is very cute and the music is great!

So I think I agree with ScarfRavenStudios saying the game could use a bit more content, but it's still a very soothing experience!

Wooow! That's a really creative and disturbing game idea!

The jump scare of the deafening "keep awayer" being used the first time without warning is a memorable expierence. Of course it's getting a bit repetitive after a while, but which jam game doesn't?

So creativity wise this game definitely hits all the spots for me!
(I just hope it won't be taken down for ...reasons)

Wow! I can't imagine how you pulled this of in only 72 hours!

It's a bit of a shame that I didn't even get past the first real level, so the game is definitely pretty hard. But I wouldn't call that a bit thing, since I'm sure that's what you guys where going for. Game play wise the game is a bit to standard for my taste, but I found it very satisfying to trick the crow by jumping over it!

I also can't believe this amazing art style is achieved by only 4 colors, so this is probably my favorite game of the jam!

This is a really cool and creative mechanic idea!

The physics are a bit janky, but I know how painful and time consuming these things can be to fix sometimes. Also, I was a bit confused by having to click two times, every time I wanted to start over, but that's such a minor detail, that it shouldn't have an impact on any rating or the fun I had while playing it!

So overall like ScarfRavenStudios already said it could need a bit more time, but it's still a really fun game idea!

Wow that's a really cool art style! 

The only thing I didn't like was the upgrade options kind of achieving the same effect. It would have been cool to have upgrade options like slowing the slider down or additionally having to hit the perfect throwing angle which could give you a bit more control of the throw.

But that's really only my opinion and you could argue that the slider should stay as it is and rather have the player adapt to it's movement, so this is a really nice game overall!

really cool game, you get a really cool feeling when punching the ball back! That feeling could maybe have been even stronger if the punch had more visual weight, but you already explained that there wasn't much time left, so it's still a great game!

Thanks a lot! Yeah, the pulling being active by default is a bit weird.

Thanks a lot for the feedback, I agree with the fuel sources being very unclear. 

Ohh, this game is soo cool! It's really emerging and I love the story. I was a bit struggeling to orientate myself at first, because I couldn't read the map that well. My location in the room became clear to me when I discovered the dark screen seperating the sleeping area from the rest of the apartement. So maybe there could be a little dot or an arrow on the map to indicate where you are, but maybe that would also make it a bit too easy. Over all a really great game though. And I kind of whish I had a real gameboy to play it on!

Wow, played the game, and it's really cool (and scary). I wasn't really sure about the objective though. I ended killing everybody I saw, but nothing happened and I lost. Did I miss anyone? Do I have to do anything else? Still a great game!