awsome game, I wonder how many rooms there are, but I'm too slow, I think!
Hexopus
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Great top down puzzle game!
I especially like, that the crates don't glitch into the wall and can always be recovered if you move them to the wrong spot. The timing is a bit hard on some occasions, and maybe the game lacks a bit of music,
but apart from these tiny details it's a really fun and relaxing jam submission!
I really like this Game!
It's very similar to Vampire Survivors but you have to aim for yourself, which I kind of prefer. The only real downside is, that it's obviously not that creative and that the circle effect of the bullet hitting enemies can make it a bit hard to read, but the music and sound effect are in a cool retro style, so overall it's a pretty complete game, for a game jam!
Hey, very fun game and great theme implementation!
The art style is really nice and polished and the idea behind keeping your little dot friend safe is super cute. I was a bit confused by the attacking system only pushing enemies away a bit, if your too close to them, but the music is insanely good.
So the presentation is really cool despite maybe lacking some sound effects!
Great game!
I like the enemy design with the eyes a lot. I think the enemies could maybe move a bit more unpredictably and it would be cool to be able to hold right click instead of having to spam, but the core gameplay is very fun.
Maybe the bullets shouldn't go through the crystal so you can't just stay right next to the crystal the entire time, but despite these minor details it's a really neat defending game for a 72 hour game jam!
Hey, really cool game!
It lacks the music or sound effects and diagonal movement would be cool, but I still had much fun while playing it! Trying to predict the movement of the enemies and sneaking you way through is something I always enjoy in games. So in my opinion the shooting ability isn't that necessary but I don't mind it being included.
So despite not being that polished it's a fun game, that has just the right difficulty for me!
Thanks a lot for the feedback, The fuel does indeed refill automatically over time. (Pushing Meteors out of the screen gives you Pulling fuel and destroying them gives you Pushing fuel). Unfortunately we didn't have enough time to make that clear ingame. The right-/left click staying active after releasing the mouse button might be a browser bug, because we didn't encounter it in the normal build. Thanks for playing our game!
A nice platformer game.
The controls are a bit finicky and the game is pretty hard, but apart from that it's a neat little jump and run experience. The concept is pretty similar to "The Curse of the Crow" but I think that's just a coincidence.
I couldn't quite get to the end, but from what I can tell, a nice game!
Oh my, what a game!
First of all it's a very chaotic fever dream like experience, which isn't a bad thing! The controls are a bit wonky of course, but for a first game jam, this is absolutely not a bad submission! the game is fun to play, and it's got all the core mechanics for a nice little 2D jump and run.
I'd just like to say, that you probably shouldn't mark the game as playable with every plattform, if you only include an .exe file in the zip, but that's really just a minor detail, that has nothing to do with the actual game.
Woow! what an exciting and creative game idea!
The overall mechanic of having to strategize while keeping an eye on the beats is really cool! But I would have wished for the difficulty increasing through the beats getting more complex and harder to time rather then having tougher enemies and bigger maps, because the timing became a bit monotone after a some time, while the map felt like having to stay as close to the kid as possible or having to be in multiple places at once.
Despite these wild suggestions the game still is very aesthetically pleasing and has got a fun concept behind it.
A very nice Game with a cute monochrome color palette!
The game is a bit too hard for my taste, and despite the cursor turning white in a reachable area it was not very clear to me on first glance where I could go. Also the camera was a bit to far behind, so the enemies kind of appeared out of nowhere.
But these are all very minor details that wouldn't be that hard to change if there had been a bit more time, so I still think this is a pretty neat and game!
Wooow! That's a really creative and disturbing game idea!
The jump scare of the deafening "keep awayer" being used the first time without warning is a memorable expierence. Of course it's getting a bit repetitive after a while, but which jam game doesn't?
So creativity wise this game definitely hits all the spots for me!
(I just hope it won't be taken down for ...reasons)
Wow! I can't imagine how you pulled this of in only 72 hours!
It's a bit of a shame that I didn't even get past the first real level, so the game is definitely pretty hard. But I wouldn't call that a bit thing, since I'm sure that's what you guys where going for. Game play wise the game is a bit to standard for my taste, but I found it very satisfying to trick the crow by jumping over it!
I also can't believe this amazing art style is achieved by only 4 colors, so this is probably my favorite game of the jam!
This is a really cool and creative mechanic idea!
The physics are a bit janky, but I know how painful and time consuming these things can be to fix sometimes. Also, I was a bit confused by having to click two times, every time I wanted to start over, but that's such a minor detail, that it shouldn't have an impact on any rating or the fun I had while playing it!
So overall like ScarfRavenStudios already said it could need a bit more time, but it's still a really fun game idea!
Wow that's a really cool art style!
The only thing I didn't like was the upgrade options kind of achieving the same effect. It would have been cool to have upgrade options like slowing the slider down or additionally having to hit the perfect throwing angle which could give you a bit more control of the throw.
But that's really only my opinion and you could argue that the slider should stay as it is and rather have the player adapt to it's movement, so this is a really nice game overall!
Ohh, this game is soo cool! It's really emerging and I love the story. I was a bit struggeling to orientate myself at first, because I couldn't read the map that well. My location in the room became clear to me when I discovered the dark screen seperating the sleeping area from the rest of the apartement. So maybe there could be a little dot or an arrow on the map to indicate where you are, but maybe that would also make it a bit too easy. Over all a really great game though. And I kind of whish I had a real gameboy to play it on!