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Attack of the Fluorescent Squares's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #6 | 4.000 | 4.000 |
Theme Interpretation | #28 | 3.250 | 3.250 |
Overall | #31 | 3.250 | 3.250 |
Presentation | #43 | 2.875 | 2.875 |
Originality | #47 | 2.875 | 2.875 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love tower defense. Really cool one. I'll come back to play more later.
Really nice gameplay, it was fun! Apart from it being a bit.. to unfair let's say when the enemies kill you which annoyed me a bit too much, that I wouldn't try again because I know the game is rigged.
The map you created is really great. A lot of TDs I play have a few very obvious places to put towers (around U turns, near two paths on opposites ends, etc) but your map is absolutely loaded with prime real estate. I think some of the enemies are unfair. The long snake enemy on round 3 (I think), and the super fast one later on. Weaker versions of these enemies that introduce players to their concepts would allow the player time to adapt. Alternatively, the first time you see these enemies they could deal very little damage. You lose essentially all your health pretty early on.
I'm giving a lot of criticisms here because I actually really enjoyed this entry, I think you should give making TDs another shot in the future!
Stage 20 is impossible to beat! I had some really good fun with this game! As an improvement I really would like to see the range of the towers.
(Got surprised by the big blue snake)
Cool idea though I feel like having to restart and wait until wave 16 to try to beat the second "skill check" makes it difficult to replay.
I've never really played a tower defense game outside of that one part of FF7, this was actually pretty fun and chill. I also really liked the simple graphics. Thought I was doing pretty well until I lost, still fun though!
I actually like the hand drawn path for the enemies.
This "pixely" take on TD is one I hadn't seen before. I'm pretty intrigued.
I got to wave 16, I think. Some ideas I had while playing:
- digging enemies
- towers with tetronimo-like shapes or other interesting shapes