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Tower of the Moon's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Interpretation | #18 | 3.879 | 3.879 |
Presentation | #21 | 3.576 | 3.576 |
Overall | #22 | 3.538 | 3.538 |
Gameplay | #27 | 3.121 | 3.121 |
Originality | #29 | 3.576 | 3.576 |
Ranked from 33 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Something that I didn't get right away was that the order matters. I think that needed to be explained somehow. Once I figured that out I found the combat system satisfying, although a bit clunky. I'm not sure 1234E along with WASD to move are the best controls. Really neat concept though! The game could use some sounds but otherwise the presentation is nice.
Really cool! I love discovering what combination of runes did what. Though both dodging and casting at the same time is very difficult. Shame there wasn't a room I could use a circular saw spell in.
Love these kinds of game. Was quite complicated to setup the right runes and fight the enemies without being able to dodge. Would be good to have an easier start.
Nice idea, however controls are abit hard and complicated, also lacks the tutorial to let me know what each symbol/runes means.. would be cool to know their effect :)
I had fun experimenting with different combinations of spells and seeing what they created, however, I feel like the enemies were a little too fast and strong so couldn't make it past the eyeball. I think it would be better if the scrolls were given as the reward at the end of a level, rather that the start of the next one, as I would often be attacked before even getting to try out the new spells and work out the combos. Overall a neat little game!
Cool idea. I found it really difficult to find enough time to cast spells. Enemies never gave me enough time.