Play game
Icon Wars's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme interpretation | #11 | 4.111 | 4.111 |
Overall | #26 | 3.389 | 3.389 |
Presentation | #32 | 3.167 | 3.167 |
Fun | #34 | 2.889 | 2.889 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
As a workaround for the camera, I just parked my mouse cursor directly above the player for the entire game and didn't move it. This was a little restrictive, but felt better overall.
Something about this awakened my inner desire to catch 'em all. I did catch 'em all. I really wanted to completely fill up that square. SPOILERS:
The ending was a bit unsatisfying in that regardThis game makes good usage of risk vs reward, and it has potential to be a nice small game. However, it is basically unplayable because of 3 easy-to-fix issues (which have been mentioned already but anyways):
thanks for the suggestions! I will update the game after the jam. I think while developing it I got so used to the controls because I was playing it constantly it didn't bother me anymore. Oh well, something to remember for my next jam lol
I like the icon usage and the aesthetic, but it was really difficult to control because of the movement system
Neat idea, but the controls totally kill it for me - I'm not used to directional movement with a fixed angle camera being relative, but it might be a me thing, though.
Also a small nitpick - the collected icon popup hides to much of the screen when moving in the direction of said popup.
Very interesting mechanic. Minimal and polished. Adding a large num of follower icons in the drop-zone feels satisfying!