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Swift Dreams are Made for Dweebs's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #56 | 2.455 | 2.455 |
Graphics | #56 | 2.500 | 2.500 |
Execution | #60 | 2.273 | 2.273 |
Overall | #62 | 2.125 | 2.125 |
Audio | #70 | 1.273 | 1.273 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I agree with Jan, I wish the movement was a little faster. That said, it was fun dashing into the dweebs.
Lol, this was a very quirky game. I had fun.
It took me a while to work out the dash - i.e. I missed the line under the controls table in the description and couldn’t work out what I was meant to do for a while.
It was also a little tricky with the camera view to reliably dash in the right direction.
This was fun though, I enjoyed myself!
As a fan of Tnua, I was curious what cool movement stuff you would implement. And I was not disappointed! The air dash is incredibly satisfying to use, well done! Just wish the regular movement was a bit less sluggish so it would constantly feel nice to zoom around ;)
I get a WGPU validation error trying to run this game on Linux + Firefox v128.0 (bevy bug). Using Chromium instead worked for me.
Music and SFX would make a big difference for this type of game, and the character controller could be improved. Also it took me some time to understand that air dashing targetted the nearest dweeb.
It’s a simple game, but it could be a cute little experience with some better presentation.
Fun idea! The jumping and then targeting mechanic feels quite smooth, although it wasn't super clear from the controls description that I had to press space again in the air to wake them up. The shadows help with depth perception, but it might have been nice to texture the ground. At times was tough to tell where I was.