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Cycle Speedway's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Game Design | #45 | 2.917 | 2.917 |
Execution | #47 | 2.792 | 2.792 |
Graphics | #59 | 2.375 | 2.375 |
Overall | #60 | 2.333 | 2.333 |
Audio | #72 | 1.250 | 1.250 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It's a nice game, but it is easy to win by just going into a loop close to the grass patch and spamming the eye. Maybe some factors that move the player off the path would make it a bit harder.
Good idea, needs a bit more info on screen. Also I thought I won that race, but I ended up third ?
I love the concept! I think a turn-based version of something that is normally fast paced is an intriguing direction. The preview of your immediate path is great too. Needs a little tuning, in about half a lap I reached a point where I was max speed on the inside of the lane and there was no gameplay reason not to just keep hitting the eye.
Interesting gameplay, a bit confusing, most of the signs didn't seem to do anything
Interesting! I too found the control scheme a little tricky to understand. I won, but I’m not sure how :)
I like the idea and its satisfying to throw down some loops.
I found it a little hard to work out what the action icons represented. I think the “position” might be a bit buggy as well, I definitely beat all the other bikes and there was nobody nearby and it said I came second.
I like the idea and its satisfying to throw down some loops.
I found it a little hard to work out what the action icons represented. I think the “position” might be a bit buggy as well, I definitely beat all the other bikes and there was nobody nearby and it said I came second.