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Switch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Difficulty (hard but not rigged or impossible) | #3 | 4.000 | 4.000 |
Game Design | #8 | 4.000 | 4.000 |
User Exprience | #22 | 3.000 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- This is a really cool little concept, I could see it fitting on the arcade well. I like where you went with the second round of updates. The game design is great its only flaw is the wall of texts for instructions. The judges felt that the overall design was great. I think you should remove the walls of text on the sides of the levels, even make them appear or disappear on a trigger collider so they only read them when applicable. In regards to difficulty curve I think some of the levels could be re-balanced. With platformers its hard to get the balance of tooo hard and to easy, a trick I generally do is never have more than one near impossible jump after the other especially on early levels. I think you should keep working on this and show us the improved version. Please do flick us a message on discord around the future of your game or if you need advice or support.
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Comments
My brain is having difficulties with this one. very simple game yet very challenging
Thanks for your comment !
Did you still manage to achieve good scores, or was it too challenging ?
I was able to on earlier level. I was having issues with accidentally hitting down and teleporting back. My laptop keboard has the up and down too close together....
You can change the controls if you want in the "Settings > Controls" menu...
Fun,creative i liked the idea of a platformer with abilities to unlock although the ability wasn't that unique but it was fun, waiting for a full version if will be
Thank you so much !
Glad to see you enjoyed the game.
I do plan to release a full version with many more levels, new power-ups, and a leaderboard with a ghost mode ( so you can compete against other players' ghosts on each level )...
awesome job i really liked the visual style and the game mechanics. simple and good
Thank you so much !
I'm glad to see that you enjoyed the game mechanics and the visual style.
Were you able to progress through the levels and discover all the mechanics ?
yep! im assuming the "you will have to use all your knowledge to progress..." meant everything was unlocked ?
would be good on a controller, i think i got through 2 levels that had 3 different powerups but i only used the basic jumping off the walls? (if you push jump and quickly turn opposite you can scale without powerups) also on one of the levels with the stars, if you drop and don't use your jump you still have it available. definitely would be easier to control on controller good job again
Thank you so much for this great feedback !
Yes, it's true that after that message, there are no more new mechanics, except for the last level where the platforms are smaller ( I would have liked to have more time to create additional levels, but it wasn't possible in 5 days )...
Once the power-ups have been learned, they are available in all the following levels, but they are not necessarily required to complete the levels ( although they make it easier ).
Regarding wall jumping without the green power-up, I intentionally left one frame that allows you to do it without the power-up ( and then it's blocked if you don't have the green power ) to let speedrunners go faster if they manage a frame-perfect jump.
Well done for finding that Easter egg !
As for the jumps, they reset as soon as you touch a platform, and you can use them at any time. So, yes, it's possible to drop and then jump farther ( by using this mechanism, you can also reach otherwise inaccessible areas and go faster ).
You can change controls in the "Settings > Controls" menu but only on keyboard for now...
Cool game! Really like the game feel, good art, easy to understand. You have a good eye for design
Thank you so much for this comment !
I'm glad you enjoyed the game, and I hope you were able to progress through the levels and had fun achieving high scores.