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awesome job i really liked the visual style and the game mechanics. simple and good

Thank you so much !

I'm glad to see that you enjoyed the game mechanics and the visual style.

Were you able to progress through the levels and discover all the mechanics ?

yep! im assuming the "you will have to use all your knowledge to progress..." meant everything was unlocked ? 
would be good on a controller, i think i got through 2 levels that had 3 different powerups but i only used the basic jumping off the walls? (if you push jump and quickly turn opposite you can scale without powerups) also on one of the levels with the stars, if you drop and don't use your jump you still have it available. definitely would be easier to control on controller good job again

(+1)

Thank you so much for this great feedback !

Yes, it's true that after that message, there are no more new mechanics, except for the last level where the platforms are smaller ( I would have liked to have more time to create additional levels, but it wasn't possible in 5 days )...

Once the power-ups have been learned, they are available in all the following levels, but they are not necessarily required to complete the levels ( although they make it easier ).

Regarding wall jumping without the green power-up, I intentionally left one frame that allows you to do it without the power-up ( and then it's blocked if you don't have the green power ) to let speedrunners go faster if they manage a frame-perfect jump. 

Well done for finding that Easter egg !

As for the jumps, they reset as soon as you touch a platform, and you can use them at any time. So, yes, it's possible to drop and then jump farther ( by using this mechanism, you can also reach otherwise inaccessible areas and go faster ).

You can change controls in the "Settings > Controls" menu but only on keyboard for now...