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A jam submission

Quack to BasicsView game page

A 6 quack of levels
Submitted by Muulk, eydxn — 57 minutes, 18 seconds before the deadline
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Play Quack to Basics

Quack to Basics's itch.io page

Results

CriteriaRankScore*Raw Score
Game Design#84.0004.000
User Exprience#193.5003.500
Difficulty (hard but not rigged or impossible)#712.5002.500

Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Judge feedback

Judge feedback is anonymous.

  • Cool little concept, it could use some work to come in line with the other submissions. There needs to be a bit more of instructions and tutorial as well as some bug fixes and improvements to the difficulty curve. The forces from the spinning things hitting you need balancing. Overall a really cool game and definitely sitting in the top 20% of submissions. I think you should keep working on it, feel free to pop into the discord if you need advice/support.

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Comments

Submitted (1 edit)

i like the model of the duck very nice ( :

as for gameplay i think it's at a good point... i would either lessen the sprint speed or make the higher levels a bit more difficult ? the knockback from the cannons should be a bit stronger as i dont think i could have been knocked off by a hit. other than that the sound is a bit loud at the start but the volume controls worked so not really too big an issue, maybe start it out a bit lower is all.

pretty solid gameplay though doesnt seem buggy ... had a small issue getting to know when the sprint is able to be activated ( i think it only activates if you have both feet on ground before a jump?) thats about all the nit-picks i have cause again it was a solid run through . 

full run for me was 1:48 from menu screen -> play through of Quack to Basics by Muulk (gyazo.com)

Developer

Thanks for playing and the feedback! The sprint is actually not supposed to be in this build, I only had it in for debugging purposes so woops! I wonder if it's worth keeping in but making some modifications like having a sprint meter and reducing the speed like you said. I'll have a playtest with it and maybe design some levels around it.

Submitted

very good art style and the physics is funny

Submitted

very good art style and the physics is funny

Submitted

Quooote Quacker.  Love the physics

Developer

Thanks!