Thanks for playing and the feedback! The sprint is actually not supposed to be in this build, I only had it in for debugging purposes so woops! I wonder if it's worth keeping in but making some modifications like having a sprint meter and reducing the speed like you said. I'll have a playtest with it and maybe design some levels around it.
Muulk
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This concept should 100% be turned into a full game. I really like the idea a lot, and I think it could be expanded into something great. At the moment, I think the wolves should move a little quicker, or the map be made a little smaller as it takes a long time to get around, especially when you have to individually assign wolves to different parts of the map. Like you described, this game is really, really difficult from the get go. I think making it easier for the first few levels will make it a lot more accessible and fun. Great work, hope to see this fully fleshed out as a paid product one day!
I liked the sokoban puzzle concept! The animations get stuck in certain states a bit, and the shifting camera angles along with the wavy water effect makes it really difficult to see whats going on sometimes. I'd stick with one camera angle for each level, and remove the wavy effect when looking from a top down perspective. With some more time to tweak the lighting and bring in some custom UI, it would look really good!
Thanks for playing! I'm glad you enjoyed the VFX for the water spray. Out of curiosity, where did you manage to get out of bounds? Wish I could have put in more feedback to make it juicier, but unfortunately ran out of time :(
I prototyped with moving and shooting at the same time but it felt too easy. Maybe in future builds we'll create some puzzles that feature moving and shooting together!
Animations and art direction was really nice, they looked great! I liked the minigames as a concept, but they were a little confusing to get working. The platforming controls could be a little tighter, as of right now the character movement is a little clunky. Great work on it, would love to see more, maybe with more minigames and less platforming to sell it's uniqueness!
Enjoyed this a lot. Love the models and art direction, and the concept for the puzzles. Switching between the ghost state and the regular state was fun. The movement controls could use a little tweaking to make them feel a bit better, but as this is a pretty slow paced puzzle game it doesn't take away from the experience.