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Squarebot's Shooting Gallery's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #121 | 3.628 | 4.625 |
Fun | #154 | 3.236 | 4.125 |
Originality | #181 | 3.334 | 4.250 |
Presentation (graphics, audio) | #186 | 3.334 | 4.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
Player switches between various "modes" to affect the character's behavior, rather than controlling directly.
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Comments
This is so cool! Love how all of the different modes have a usage. One thing to add is something like you could start with like 2 random ones and maybe even get a random one every level up.
This was really nice! I enjoyed the aesthetic, the music swapping was a nice touch, and I had a good time with the gameplay.
This is actually a lot cooler than I expected it to be. Evasive mode wasn't evasive enough to save me though. XD
This is fun, I really like the aesthetic too. I love the low-res filter that gets applied in low power mode! It's a really neat concept-- I'm rooting for the little bot. I think it might be nice to speed up the level transition popup, and shorten the length of the early rounds in general. The game doesn't really get interesting until you start to get more options so it might be good to ramp up a little faster. Great job!
This game is really well designed. Once evasive mode activates, the game becomes more interesting and it's fun to managed the unit more like a commander than a player. I haven't played anything like that either, really nice project!
This game is awesome! My top score is 1842. I love everything about it! The music and effects changing with each mode is great. Well done!