This is really fun! Harder than I expected it to be. I'd love to see more games in this style.
CarelessPigeon
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This is cute! I love how bouncy the character animation is, it feels great.
For me, I think the platforming felt it needed a little too much precision to get correctly. Some of the jumps were really tight, and I'm not very good at these kinds of games. I think it might help if there was a way to reload from a checkpoint instead of having to walk back each time to try again.
This is a really cool idea, glad to see more card stuff! I love the way you have to try and strategize placement position. And really cool touch with the music, it seems like it switches mood depending on who is winning.
I'm not sure if it's just my computer but I had a hard time actually reading the text on the cards sometimes-- it might be nice if there was a way to zoom in or click on them to view a larger popup of the card.
This is fun, I really like the aesthetic too. I love the low-res filter that gets applied in low power mode! It's a really neat concept-- I'm rooting for the little bot. I think it might be nice to speed up the level transition popup, and shorten the length of the early rounds in general. The game doesn't really get interesting until you start to get more options so it might be good to ramp up a little faster. Great job!
This is fun! I'm glad I'm not the only nerd who interpreted "mode" in the mathy way!
I think a timer (maybe a countdown timer for a few minutes to do as many levels as you can, or even a counter going up) might improve things a lot. As it is now, there's not a lot of pressure so you can just take your time counting things.
This is really cool (and wildly polished visuals, wow!). I love a deck builder. I love the uniqueness of the idea-- sort of a conversation happening alongside the cards.
This one was definitely tricky for me to understand-- I think a tutorial might have been really helpful. It's tough to start out having to build a deck when you don't really understand the mechanics,
Thanks! I think the trashing time is too long as well, especially as it goes on longer.
> sometimes the character ignores 1 or 2 enemies by walking by them
That is really strange! I did notice this happening on the web build of the game (which is why I removed it), but never on the compiled desktop version. There must be something I've missed for sure. Sorry about that! : <