An experience as addictive as it was multifaceted. It took me many, many tries but I had to see my little man through to the end. My only critique would be that I wish the auditory hitbox (?? not a term but that's what I'm going with) was more closely matched to when the scream audio cuts off. Overall though nice job, and cute aesthetic!
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100 Second Mandrake Growing Kit's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #191 | 3.308 | 3.308 |
Fun | #273 | 2.692 | 2.692 |
Presentation (graphics, audio) | #353 | 2.462 | 2.462 |
Theme | #391 | 2.308 | 2.308 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent Mode?
In "100-Second Mandrake Growing Kit", the concept of 'mode' is ingeniously woven into the gameplay. Players experience different 'modes' of the Mandrake's behaviour, oscillating between the angelic calmness and demonic screams. The game challenges users to switch their 'mode' of interaction—whether it's nurturing the Mandrake during its peaceful state or hastily covering their ears to survive its terrifying cries. This dynamic and adaptive gameplay perfectly encapsulates the essence of the "mode" theme, offering a multifaceted and engaging experience.
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