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A jam submission

JackrabbitView game page

You are a rabbit named Jack, a Jack of all trades who collects power from different universes!
Submitted by Mania2134, whyat, Oneninth — 6 hours, 15 minutes before the deadline
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Jackrabbit's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#4622.5022.889
Theme#4892.5983.000
Originality#5602.5022.889
Presentation#6711.9252.222

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
In Jackrabbit, and the end of each level you get access to a new power that changes the game!

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Comments

Submitted

Really fun! I very much appreciate some challenge but it never goes overboard. I like how each level has a completely new ability, very cool.

Developer

Thank you all for the positive feedback! This was the teams first actual project! If we ever go back to update, do you think that W would be better as jump with space as dash? 

Submitted (2 edits) (+1)

Fun game which explored a lot of different themes and had a wide span of mechanics which was fun to explore! I liked that the character was very snappy and fun to control although the control scheme was a bit unconventional and pairing WASD & P with the mouse meant I had to shift from having both hands on the keyboard to one on the mouse quite frequent.

 Love that you chose to freeze gravity when using the slingshot, it made it quite useful! (Although the slingshot allowed me to ignore some obstacles and fly straight though spikes :P ).


Having instant restarts was a smart choice but I would have liked some checkpoints. 

All in all the game was fun and had a high skill floor which was frustrating but rewarding to get though. Great work! Keep it up :)

Submitted(+1)

🤣 Really fun game i finished two levels very fast, love the bunny and the sling power, the only thing i didnt love was the platform that moves and doesn´t drag you.

Submitted(+1)

This game was pretty fun to try out! I liked the powers a good deal, but I will say that splitting them into wasd, p, and mouse make it considerably harder to control, if dash was moved to something like spacebar or right click it would probably handle a lot better. All in all good job!