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A jam submission

Powersaw: UprisingView game page

Submitted by Raisaur, Askurdev — 1 day, 7 hours before the deadline
Rated by 7 people so far
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Powersaw: Uprising's itch.io page

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How does your game represent "Power"?
The player uses power both as their health and as their source of power for attacking. Power is drained when attacking and when getting damaged. Hence, when the player is low on power they feel powerless but, when high on power the player feels unstoppable.

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Comments

Submitted

Very cool. Maybe I bowed out too early, but I wish there was music! It was a bit difficult to understand and maybe Firefox / Opera isn't a good choice because the window for me was quite small (most likely user error, nothing on your guys' parts). Still, very impressive and funny when you get sent flying

(+1)

I really liked the grafics and the smooth mecanichs. When killed the robot was sent flying across the room which was impactful. It also fits the theme really well cause I was about to give up in the beginning when I felt weak, but as soon I got more powerful the game became addicting and I loved the thrill. 

Submitted(+2)

This is my first 5 star across the board. Great look, follows the theme well, and was a blast to play. 10/10

Developer

Holy smokes! We are honored! :D
Stoked that you liked the game this much!

Developer

Thank you so much!

Submitted(+2)

I really liked the mechanics of the game, and also the style of the game. The game is very addictive, and the main mechanics of the game are done competently. The game fits the theme. All in all, a very cool game :D

P.S: Can you rate my game?

Developer

High praise! Thank you very much :D Glad you you liked it ;)

(P.S: Of course I can rate your game!)

Submitted(+1)

very cool authentic graphics! if you add post effects it would be really cool! simple, well-functioning mechanics, addictive.  I did not quite understand why the attack decreases its strength, although I see a bar on the character's back. 

Developer(+1)

Glad you found the game addictive and the mechanics well-functioning!
Thank you for the feedback regarding attack strength, we could for sure communicate the relation between power and attack better.