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How does your game represent "Power"?
You have power by having diferent powers you can use but it uses up power points and if you get to 0 power points you die.
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Comments
I like the game concept. A tad bit of optimisation might be needed as in endless mode using the fireball on a large clump of enemies does result in 0.5 frames for a bit till the engine recovers. But I like the mechanics and the ability to power point trade off. :)