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A jam submission

PownadoView game page

Destruction fuels power.
Submitted by blackmoodgames (@blackmoodgames), Beloncia — 1 hour, 8 minutes before the deadline
Rated by 15 people so far
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Pownado's itch.io page

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How does your game represent "Power"?
Harness the raw power of nature as you become a raging tornado, tearing through cities, forests and battlefields.

Every level, you grow bigger and stronger, from a little wind at ground level, to a solar system-eating tornado

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Comments

Submitted

I like the Katamari vibe!

Submitted

Its cool to see another entry go for that katamari vibe! i did encounter some bugs that made me pretty much transfer to the next level upon picking up one item. other than that its a really fun idea and vibe!

Submitted

Cool Katamari vibe! like it

Submitted

Reminds me of Hole.io but a tornado version. Good job!

Submitted

As someone who grew up in tornado alley, I approve! Katamari vibes

Submitted

Very interesting concept and interpretation of the theme! Love the overall vibes of the levels as well

Submitted

Cool game! I actually had a similar idea initially so its fun to see someone do it :)

Submitted

Your 3d models are great! V cool concept, great job.

Submitted

Cool concept. Needs some more sound effects and spinning visuals in my opinion. Game mechanics are easy to understand and play. Well done!

Submitted

I really liked the idea of the "power of nature" concept the gameplay also reminded me of tasty blue. I did notice a bug in the some levels where the level ends to early because of a bug, but very enjoyable!

Submitted

Becoming a big tornado was fun! Altough as other's commented I think I was able to eat anything at any size. I mean I'm a tornado so guess that makes sense.

Submitted

This is a great submission!

Submitted

I'm not sure i it's intentional but after the second stage, you no longer have to grow to pick anything up, so you can just immediately complete the level. Fun katamari style gameplay.

Developer

there's a known issue with audio. we're very sorry but cannot fix it before deadline. 

update will fix this and other feedback bugs :)