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How does your game represent "Power"?
Harness the raw power of nature as you become a raging tornado, tearing through cities, forests and battlefields.
Every level, you grow bigger and stronger, from a little wind at ground level, to a solar system-eating tornado
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Comments
I like the Katamari vibe!
Its cool to see another entry go for that katamari vibe! i did encounter some bugs that made me pretty much transfer to the next level upon picking up one item. other than that its a really fun idea and vibe!
Cool Katamari vibe! like it
Reminds me of Hole.io but a tornado version. Good job!
As someone who grew up in tornado alley, I approve! Katamari vibes
Very interesting concept and interpretation of the theme! Love the overall vibes of the levels as well
Cool game! I actually had a similar idea initially so its fun to see someone do it :)
Your 3d models are great! V cool concept, great job.
Cool concept. Needs some more sound effects and spinning visuals in my opinion. Game mechanics are easy to understand and play. Well done!
I really liked the idea of the "power of nature" concept the gameplay also reminded me of tasty blue. I did notice a bug in the some levels where the level ends to early because of a bug, but very enjoyable!
Becoming a big tornado was fun! Altough as other's commented I think I was able to eat anything at any size. I mean I'm a tornado so guess that makes sense.
This is a great submission!
I'm not sure i it's intentional but after the second stage, you no longer have to grow to pick anything up, so you can just immediately complete the level. Fun katamari style gameplay.
there's a known issue with audio. we're very sorry but cannot fix it before deadline.
update will fix this and other feedback bugs :)