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How does your game represent "Power"?
Your goal is to create as many wild spells as possible, until you wield POWER that you can't control and accidentally kill yourself.
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super fun concept with some crazy mechanics that quickly get out of hand, I had lots of fun messing around! The physics me of my submission haha. Might want to clamp the camera looking tho cuz first thing I did was accidentally end up looking upside down
I also really enjoy the concept that discovering how to make certain effects like levitate can organically lead you to be able to access more parts of the tower, in a more complete version with more time to develop there could be cool things to find in those areas like little trophies and such. In that same sort of idea I wish I could climb up stacks of enlarged books but you just slide off of them.
this is a really cool idea and it seems like there's lots to unlock but I didn't really understand how to gain progress. It also would've been really helpful to have a log of spell effects I've already discovered like Skyrim potion making, that way you can actually theorize what combining certain effects might do, the way it is now I kind of just spammed glyphs until I unlocked something.
Very nice magic simulator 🧙
Thanks!
Looking up so far your pov does a backflip is crazy ðŸ˜
You're very flexible