Great game! Very interesting to try out different things and try to come up with different spells; I found the embiggenning spell and it was fun to use, great job!
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Experiments in Magic's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #88 | 4.077 | 4.077 |
Theme | #164 | 3.692 | 3.692 |
Fun | #186 | 3.385 | 3.385 |
Presentation | #263 | 3.462 | 3.462 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
Your goal is to create as many wild spells as possible, until you wield POWER that you can't control and accidentally kill yourself.
Comments
For a game that was only made in a short time, this was surprisingly fleshed out! Good job!
Love the experimenting, I was quite engaged in tinkering with different effects!
Process could be a bit smoother though - now for every experiment there are a lot of steps - open book, edit, close, pickup, use, put it down again, place it on stand for better view, open again.
(Figured out you don't actually have to pickup the spellbook to use it - can just open, edit, close and cast! Maybe this should be the default instructions, with pickup being optional?)
Thank you for the game, had fun with it!
P.S. In windows build, character is constantly jumping, no way to stop it.
Hmmm not sure what happened in the windows build for you, sorry you had that experience. For what it's worth it seems to work on my end.
Thanks for the kind words! The main problem with casting the spell without holding it is that if you have a projectile it's hard to see the results cause you're holding the book in front of your face! You're definitely right that the process could be smoother and clearer. Obviously chalk it up to limited time, great points if we ever do a V2 though!
Baha very chaotic and fun! Looks gorgeous as well. How many spells are in the game currently ?
Amazing work! Really enjoyed it, would love to see more of it in the future
super fun concept with some crazy mechanics that quickly get out of hand, I had lots of fun messing around! The physics me of my submission haha. Might want to clamp the camera looking tho cuz first thing I did was accidentally end up looking upside down
I also really enjoy the concept that discovering how to make certain effects like levitate can organically lead you to be able to access more parts of the tower, in a more complete version with more time to develop there could be cool things to find in those areas like little trophies and such. In that same sort of idea I wish I could climb up stacks of enlarged books but you just slide off of them.
this is a really cool idea and it seems like there's lots to unlock but I didn't really understand how to gain progress. It also would've been really helpful to have a log of spell effects I've already discovered like Skyrim potion making, that way you can actually theorize what combining certain effects might do, the way it is now I kind of just spammed glyphs until I unlocked something.
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