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A jam submission

Cards Of PowerView game page

A fantasy deckbuilding top-down roguelike
Submitted by BuBlob, LLamaLLove, MyCringeStuff — 50 minutes, 32 seconds before the deadline
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Play Experience

Cards Of Power's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#314.1484.148
Originality#2023.6303.630
Presentation#2773.3703.370
Theme#3383.1113.111

Ranked from 28 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
The mission of our protagonist is to climb the tower of an evil archwizard and gain ultimate power. The protagonist does so using a deck of cards that are imbued with magical power, causing spells to appear when they are played.

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Comments

Submitted

Wow... This Game's design is really good...! when I use magic missile, It make me feel like I’ve become a wizard...! amazing!

Submitted

I love card battling! There's definitely some better approaches to the controls that could be taken, but I think the main thing I was having issues with was the fact that I couldn't seen enemies off screen or even knew where they were oriented when they were spawned in, which made it hard to prepare and avoid incoming projectiles once other wizards starting showing up. Some indicator that something is about to come from off screen would be much welcome, or even zooming out and being able to view the entire map while playing rather than the camera cutting off sections of the play area.

Great work getting all these attack patterns and enemies to work in the time we had! Hoping to see more done with it after the jam is done :D

Submitted

Really unique concept, very fun, and frantic. Great job!

Submitted

This game was pretty fun! I do think that having mouse-controlled actions in addition to having to drag in the cards made it a bit harder to aim sometimes, but I had a good time with it! Good job!

Submitted

Solid design with mixed art styles. Loved you twist on the theme, the concept works great as the game controls show to be so fluid.

Submitted

Fun game good mechanics and pixel art style

Submitted

I had a blast playing this, controls took a little while to get used to but once I got them it was fantastic. I did encounter a bug on the boss wave, where it sometimes spawns additional bosses and crashes if you beat them all. Def would play this more if it was developed after this!

Developer

yeah we realized that the boss was bugged like right before the deadline and didn't have time to fix it. Thanks for the kind words though!

Submitted

Really quite an addicting game. There is a lot of room to expand here with more powers and synergies and such. I made it to the final boss wave and when I git the last red wizard to kill him the game crashed. So that was a bummer. I do also wish the cards were centered instead of on the right of the screen. Other than that stuff though good work really fun game!

Submitted

Very fun! I enjoyed the variety of enemies and cards, and the cards felt pretty powerful. My only critique is that dragging and dropping was uncomfortable, specially since it's such a fast paced game. 

Submitted

really interesting concept, I had a good amount of fun playing, could see this being a really, i really enjoy deckbuilding mechanics in games, fireball op in the best way

Submitted

Ah, yes, my favorite spell. Punch.

The gameplay gets pretty hectic real fast, I think that the magi missile is awesome and implemented well, but obviously, as any magic fan, I'm a sucker for a good fireball. And this fireball sure does deliver.

Can't say I loved the rarity system, but I see what it was going for.

The enemy variety is awesome, and I loved trying to kill the mages first, before they can inevitably swarm me with spells, just how I'm trying to do them.

Submitted

This was really fun!  I typically don't like the run around and shoot type games but the combination with deck building made it very fun and addictive!  Great entry!

Submitted (1 edit)

Good game, but becomes very difficult when shooting enemies are getting spawned. I liked the idea of using cards, but at some point it doesn't feel super strategic because the game is so fast paced. I really liked the concept and execution tho,  very fun!

Submitted

I love it, it's a new spin on the generic roguelike deckbuilder game!

Submitted

Jump is fantastic, really fun idea to make a more action focused deckbuilder

Submitted

The beginner advice is to drop the card WELL BEHIND THE ENEMIES!
It's pretty hectic.  and I certainly don't have time to "read" the cards. Can you? But it's fun and easy to get the feel of it, I wish I could turn skeletons to dust in my wizard chamber forever.

Submitted

That was a lot of fun! (Even if I'm bad and kept dying on level 6)

Submitted

Ooh nice to see another deckbuilder in the jam!

Love this more action based style, gets pretty chaotic in the later levels when you have to juggle playing your cards while also dodging a massive wave of enemies + projectiles, but I found it to be a ton of fun!

Really liked discovering all the different cards, fireball and lightning were probably my two favourites :)

One small thing, I would really like if there were spawn indicators for when an enemy was about to spawn in - I feel like I took a good amount of damage by running into a creature that just appeared..

Awesome work overall!

Submitted

SUPER FUN! I loved getting to try out the different abilities, lighting was so satisfying to use

Developer

Thank you!