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A jam submission

Power PackersView game page

Move furniture, but be careful not to use too much power!
Submitted by juwambo (@juwambo), Enigmasystem — 2 hours, 2 seconds before the deadline
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Power Packers's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#654.1004.100
Originality#944.0674.067
Presentation#1863.7673.767
Fun#2053.3333.333

Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
You have to regulate how much power you use while moving furniture.

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Comments

Viewing comments 3 to 1 of 23 · Previous page · First page
Submitted(+2)

This game is so funny XD had me laughing the way lurio just throws a whole table across the room 

Submitted(+2)

Great game! I laughed when I accidently threw the bed at max power and it landed on the roof. It is a bit hard to hold object and move them, I ended up just throwing them constantly and hoping they would land in the right place. Great work!

Developer

Thank you for playing! Glad you enjoyed it. Balancing the power is intentionally quite tricky as we felt like accidentally throwing furniture was the best and most funny aspect of the game. But it was also tricky for us to find a good balance where it's at least some what controllable but funny accidents still happen :D

Submitted(+1)

What an awesome game! I loved the element of chaos your throws have. 

1) I really liked throwing stuff in its place. Even though it would often end up upside down, I got the +1 point which was satisfying but also funny. That was a great decision not to punish for wrong object rotation.
2) It's also satisfying to intentionally fail pick-up checks by using too much force in order to move a thing just a bit forward.
I'd add a little instruction which explains what you should do. On my first launch I thought the goal was to remove the furniture because I didn't notice the transparent copies. Then I thought these copies were the "original places" because I picked the already set furniture from it's spot.
Anyway, after restarting the game and trying the second time I realised that the next "target piece" spwans at the door and then finally understood that once you pick it up it shows you where you should put it.
All in all, a really satisfying and refreshing experience.

Developer(+1)

Thank you for playing and for the feedback!
I was planning on adding a small "tutorial" level at the start, but wasn't able to finish it in time. I'll try adding a "How To Play" section to the page for now.

Viewing comments 3 to 1 of 23 · Previous page · First page